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  OpenGL Tessellation  (Read 1167 times)
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Offline novasharp

Junior Devvie


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« Posted 2013-05-21 23:32:01 »

If I am rendering a generally simple game (Not a high polycount for most objects and the few higher-poly items are, well, few.), should I try to go through using tessellation? It just seems fairly complicated and I don't know if I would need it.

novasharp
Offline relminator
« Reply #1 - Posted 2013-05-22 01:47:01 »

Generally not as lower polycount is better if the visual difference is negligible.

I only use tesselations when I do procedural 3d objects.
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