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  How to change the code of a existing library imported for my project in Eclipse?  (Read 519 times)
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Offline heisenbergman

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« Posted 2013-05-19 08:38:08 »

My problem is with the physics-body-editor from aurelienribon exactly as reported here:

https://code.google.com/p/box2d-editor/issues/detail?id=25

Now there's a solution at the bottom of that page, but it only provides the enhance source for BodyEditorLoader.java... link

How do I use that code in my project? I'm doing my project in Eclipse and bodyeditor-loader.jar is imported for my project.

Offline Troncoso

JGO Coder


Medals: 20



« Reply #1 - Posted 2013-05-19 08:47:47 »

You can build that class. Then open the jar with something like 7zip, find the directory the .class file should go in, and simply drag it in there.
Offline heisenbergman

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« Reply #2 - Posted 2013-05-19 09:05:52 »

Okay thanks! Seems to have worked... I had to figure out how to build it though.

What I did was create a new project in Eclipse, add libgdx, and then create a class file using that code.

Could I have done that easier? Huh

Then I used WinRar to change the class files inside the jar.

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Offline Jimmt
« League of Dukes »

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« Reply #3 - Posted 2013-05-19 17:17:33 »

You can use the setup-ui.jar in the libgdx distribution. Also made by Aurelien Ribon, allows you to easily create libgdx desktop/html/android/ios projects and has options to include TweenEngine/BodyEditorLoader. Also can update libgdx libs for any project.
Offline heisenbergman

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« Reply #4 - Posted 2013-05-20 03:12:30 »

^ Great, nice to know! I'll keep that in mind for future reference.

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