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  A different Cube World  (Read 2963 times)
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Offline Quarry
« Posted 2013-05-18 17:38:28 »

Offline opiop65

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« Reply #1 - Posted 2013-05-18 17:40:56 »

Well I have no idea if you are going to actually add text to the post, because currently there is only a picture, so I'm going to ask; what is this?

Offline Quarry
« Reply #2 - Posted 2013-05-18 19:14:37 »

It's a voxel renderer that renders voxels in 2D! Similar to kevglas' recent pseudo-voxel renderer and Voxatron flash

I just implemented liquids;
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Offline sproingie

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« Reply #3 - Posted 2013-05-18 20:17:55 »

It's a voxel renderer that renders voxels in 2D!

Also known as "pixels".
Offline Quarry
« Reply #4 - Posted 2013-05-18 20:22:50 »

However they are in 3D space
Offline steg90

Senior Member


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« Reply #5 - Posted 2013-05-18 20:53:21 »

This could be good ;-)
Offline opiop65

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« Reply #6 - Posted 2013-05-19 00:49:01 »

Oh god... so wait let me get this straight. You are using three dimensions correct? I.E. x, y, z? Or are you using an isometric setup? Because what you are doing currently looks isometric, in which case, they are pixels, or tiles as I like to call them. Voxels are just 3D pixels... sort of.

Offline HeroesGraveDev

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« Reply #7 - Posted 2013-05-19 01:03:02 »

It's 2D voxels, not 3D pixels.

3D pixels are 2D objects rendered in 3D.

2D voxels are 3D objects rendered in 2D.

Offline DeadlyFugu

Senior Newbie


Medals: 3



« Reply #8 - Posted 2013-05-19 02:23:27 »

That looks awesome!
And I thought my voxel renderer was cool... Sad

I'm interested in a video, I'd like to see the water's physics.
Offline Quarry
« Reply #9 - Posted 2013-05-19 05:42:47 »

How the f**k does the system I used look isometric, seriously;



Above is isometric, and it's on the Voxel page of Wikipedia, with the subtext "A series of voxels in a stack with a single voxel shaded"

Isometric isn't 2D but the result is. You can have isometric blocks (volumes) stacked on top of eachother or near eachother so it allows you to have volume representations in 3D space. It wouldn't matter if you rendered isometric in 2D tiles or 3D with ortho display - they are all voxels.

@DeadlyFugu
I might be able to make one next weekend, I don't have much time weekdays
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Offline matheus23

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« Reply #10 - Posted 2013-05-19 11:02:53 »

How the f**k does the system I used look isometric, seriously;

rotate by 45° along the up axis, and you'll still have an isometric setup.
It's a terminology. Afaik the Pokemon graphics were called isometric, too, for example.

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Offline Quarry
« Reply #11 - Posted 2013-05-19 17:08:40 »

Quote
rotate by 45° along the up axis, and you'll still have an isometric setup.

uwotm8? Pokémon games are not isometric, they are front-on oblique projected

Offline quew8

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« Reply #12 - Posted 2013-05-21 11:31:31 »

Well I for one think it's cool. Nice one @Quarry.
Offline Vermeer

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« Reply #13 - Posted 2013-05-22 21:09:43 »

Hi, that looks really cool. Have you also seen voxeltron?  It also reminds me of those sandbox sand games.  3d rendered in 2d is interesting. FEZ explored that.  Will keep looking for your updates.
Offline Quarry
« Reply #14 - Posted 2013-05-23 05:53:44 »

It's voxatron and I have, one of the projects that made me interested in this is its flash version (as you can see in the OP)

I'm not really sure what I want to do with this but I certainly will explore it further
Offline Jama

Junior Member


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« Reply #15 - Posted 2013-07-29 11:42:39 »

Source code?
Offline Quarry
« Reply #16 - Posted 2013-07-29 17:47:27 »

I'm not exactly sure which version this is but here you go

https://bitbucket.org/Quarynn/2dvoxel
Offline Jama

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« Reply #17 - Posted 2013-07-30 07:16:29 »

THANK YOU!
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