How the f**k does the system I used look isometric, seriously;

Above is isometric, and it's on the Voxel page of Wikipedia, with the subtext "A series of voxels in a stack with a single voxel shaded"
Isometric isn't 2D but the result is. You can have isometric blocks (volumes) stacked on top of eachother or near eachother so it allows you to have volume representations in 3D space. It wouldn't matter if you rendered isometric in 2D tiles or 3D with ortho display - they are all voxels.
@DeadlyFuguI might be able to make one next weekend, I don't have much time weekdays