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  Checking collision between a Shap and a Rectangle  (Read 872 times)
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Offline Fiskpotatis

Junior Newbie

« Posted 2013-05-18 12:33:06 »

In my game the player uses a Rectangle for his bounding box, he can do this because I only need to rotate the player image and not the acctual rectangle but for a eletric beam that one of the bosses have I need to use a Shape because I need to rotate the acctual bounding box and not only the image. The problem is that because I have one Rectangle and one Shape I can't use rectangle.intersect(shape) nor rectangle.intersect((Rectangle)shape), I also can't use the Shapes getBounds() method because that woud defeat the purpose of using a Shape so how would I be able to check the collision between the rectangle and the shape? or is there a way that I can rotate a rectangle on instead of a shape (I use the createTransformedShape instance of an AffineTransform to rotate the shape )?
Offline relminator
« Reply #1 - Posted 2013-05-18 14:07:35 »


Also, because your shapes are just rotated boxes, you can optimize it further by projecting 1/2 of the edges.
Offline Opiop
« Reply #2 - Posted 2013-05-18 14:13:59 »

Fix the link?
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Offline relminator
« Reply #3 - Posted 2013-05-18 14:31:21 »

Fix the link?

Sorry using phone right now.
Offline Opiop
« Reply #4 - Posted 2013-05-18 14:32:47 »

No problem, I got it
Offline Andre Lopes
« Reply #5 - Posted 2013-05-19 01:54:39 »

Seems a little complicated. I will print and study that because, well, it seems fun.

Thought, i wonder if theres an easier way without much precision. Tongue
Offline DrZoidberg

Senior Devvie

Medals: 17

« Reply #6 - Posted 2013-05-19 11:40:03 »

Sure, you can use java.awt.geom.Area
To test if 2 arbitrary shapes intersect you just have to do this
Area area = new Area(shape1);
area.intersect(new Area(shape2));
boolean isIntersecting = !area.isEmpty();

You can even test how much they intersect with area.getBounds2D().
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