Java-Gaming.org    
Featured games (78)
games approved by the League of Dukes
Games in Showcase (429)
Games in Android Showcase (89)
games submitted by our members
Games in WIP (466)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  2d voxel terrain  (Read 687 times)
0 Members and 1 Guest are viewing this topic.
Offline kingroka123

JGO Knight


Medals: 22
Projects: 3
Exp: 10-12 months


Gamer's Helmet


« Posted 2013-05-16 04:37:49 »

How can i get a smooth way to get 2d voxel terrain(think minecraft 2d or terraria)?
thanks

Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 121
Projects: 4
Exp: 3 years



« Reply #1 - Posted 2013-05-16 04:40:53 »

Very, very broad question. What are you looking for specifically? What have you tried?
Offline Longarmx
« Reply #2 - Posted 2013-05-16 04:42:50 »

You can use something like simplex noise to generate the height.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kingroka123

JGO Knight


Medals: 22
Projects: 3
Exp: 10-12 months


Gamer's Helmet


« Reply #3 - Posted 2013-05-16 04:45:20 »

I want the terrain to be like a dumbed down terraria. no caves and structures though
[EDIT]: side view

Offline Longarmx
« Reply #4 - Posted 2013-05-16 04:49:14 »

Try this.

Offline kingroka123

JGO Knight


Medals: 22
Projects: 3
Exp: 10-12 months


Gamer's Helmet


« Reply #5 - Posted 2013-05-16 05:46:38 »

Thanks this really helped  Grin

Offline HeroesGraveDev

JGO Kernel


Medals: 215
Projects: 11
Exp: 2 years


If it wasn't Awesome, it wasn't me.


« Reply #6 - Posted 2013-05-16 06:09:59 »

Simplex Noise is better than Perlin noise (in both speed and quality), but may be a bit trickier to understand. Hopefully that article explains it well enough. It also has source code at the bottom.

To use it:

1  
double height =  SimplexNoise.noise(x/64.0, 0.0) * 64.0;


Then you simply convert height to an int, and fill the world with tiles from (x, bottomY) to (x, topY). (bottomY and topY being the limits of the world.)

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (81 views)
2014-04-15 18:08:23

BurntPizza (73 views)
2014-04-15 03:46:01

UprightPath (84 views)
2014-04-14 17:39:50

UprightPath (67 views)
2014-04-14 17:35:47

Porlus (84 views)
2014-04-14 15:48:38

tom_mai78101 (107 views)
2014-04-10 04:04:31

BurntPizza (167 views)
2014-04-08 23:06:04

tom_mai78101 (263 views)
2014-04-05 13:34:39

trollwarrior1 (214 views)
2014-04-04 12:06:45

CJLetsGame (223 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!