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  OpenGL and OS X  (Read 1376 times)
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Offline 8Bit_Jedi

Senior Newbie

« Posted 2013-05-14 16:26:27 »

Hello all,

Just wanted to know is there any truth to this page contents:
If so, does that mean if you are going to develop for PC and MAC don't develop games for OpenGL 3.3+, if you want to distribute to them both.

Or am I completely misunderstanding the web page.
Offline Riven
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« Reply #1 - Posted 2013-05-14 16:55:01 »

By the time you release your game, OpenGL 3.3+ may very well be properly supported - or, even outdated Pointing

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Offline gimbal

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« Reply #2 - Posted 2013-05-15 11:12:26 »

If so, does that mean if you are going to develop for PC and MAC

Doesn't that leave the poor spread of OpenGL 3.X on 'regular'/nameless PC's/Windows though? I remember a discussion which stated that in order to get a decent enough sized target audience you'd need to stick to OpenGL 2.x at the most. Is that no longer true (or am I making stuff up)?
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Offline princec

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« Reply #3 - Posted 2013-05-15 12:00:17 »

The OpenGL2 restriction is mostly about the current state of Macs in the wild. On the PC, it's usually all or nothing, and you may as well target OpenGL3.1+ if you're going to do anything remotely fancy.

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Offline 8Bit_Jedi

Senior Newbie

« Reply #4 - Posted 2013-05-16 17:33:53 »

Do you think that the steam hw survey ( is trust worthy, because 52.66% are DX11 and usally DX11 cards support OpenGL 4.2 etc., which then means they support OpenGL 3.

So together with (, going for OpenGL 3 means you target a big chunk of the market.

Unfortunately steam doesn't mention Linux distro's all that much unless its combined in with everything.

Question: Been a while since I worked Linux (+1 year ago), how is OpenGL driver support on Linux for Nvidia and ATI?
Offline princec

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« Reply #5 - Posted 2013-05-16 19:59:47 »

The cards themselves may support OpenGL4.2 but MacOS itself hasn't added the capability.

Linux support is... reasonable, considering.

Cas Smiley

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