Hello everyone!
I have a question, for that i can't seem to find a good answer for on Google.
The question is this:
I have a plane in 3dimensional space, that is stored as a object containing a planeequation,position and a surfaceNormal.
And I have a set of n 3Dpoints, that all are lying on the plane.
1 2 3 4 5 6 7
 class Vector { float x,y,z; snippedTheRestOfTheClass }

1 2 3 4 5 6 7 8
 class Plane { float d; Vector position; Vector normal; snippedTheRestOfTheClass } 
Now i wan't to generate Triangle's from these pointsontheplane.
Im somewhat unable to successfully implement a algorythm that does that for me.
My mathteacher told me I should try to '2Dproject' the point's onto the plane and connect them then using 2D logic.
Too bad I don't know how to do this right.
Please help!
 Longor1996
PS: Im (still) sick, so please write in a way that i don't have problems to understand the things you write.
PPS: Also, i wan't to generate as few triangle's as possible, if that is possible.
PPPS: The generation of these triangle's is for 'offline'use, so it doesn't have to be fast.