Whoa, this looks awesome, thanks!
And each flying bullet gets it own moving light as well
Kudos to Pitbuller for this little library which allows to enlighten your game without having the slightest clue about the low level details inside.
Well, I guess I'm not so much looking for lighting as I am for creating an alpha mask. That seems like a more reasonable approach to what I'm doing.
I think you need to be more specific about your requirements. You have the alpha channel in color objects for instance.