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  LoGaP: a 2D platformer (08.04.2013 update - playable build v0.2)  (Read 10250 times)
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Offline heisenbergman

JGO Coder

Medals: 14

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« Reply #30 - Posted 2013-07-08 09:22:43 »

Didn't encounter any problems whatsoever!

Very nice gameplay, quite early release I assume?
I enjoyed it though, can't wait to see more from this game!

(Still keen to know what LoGaP stands for Wink )

Thanks Quirq! Yes, it's a very very early release just so I can get feedback about the elements of the core gameplay, particularly the controls, so that I can nip the problems in the bud early Smiley I hope to make significant progress in a months time.

Offline heisenbergman

JGO Coder

Medals: 14

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« Reply #31 - Posted 2013-08-04 16:25:48 »

**latest** Update 08.04.2013:

I figured I'd try releasing updates on a monthly basis no matter what I've done up to that point; so, here's playable build v0.2:

download link (6.20MB)

I wasn't able to do much for July because *cough*steamsummersale*cough* I was "a bit busy" *cough*steamsummersale*cough*, but I think I made significant progress in some areas.

(1) I added gamepad support for the xbox360 controller. The input device detection is a bit crude for now, but it will have to do... for now. It simply selects gamepad as the input device if it detects one, and selects the keyboard otherwise. NOTE: I find that the game plays better with a gamepad, so I would recommend that if you have one, use that instead of the keyboard.

(2) I reworked the controls significantly in pursuit of "tighter" movement. So, compared to the version last month, I would say this new version features significantly tighter and much less floaty controls.

(3) And related to #2 above, the player can now double-jump and wall-jump.

(4) I played around with animations. So the enemies are now animated. It seems a bit amateurish, but I think I did more than I think I could, tbh.

(5) I increased the screen size to incorporate the status bar. So the game is now at 1280x720 (a relatively standard resolution) instead of the 1280x640 it previously was.

(6) Where the game took a step backwards is the mechanics. It's not that I don't have anything planned for the mechanics; but rather, I haven't implemented it yet. Also hope to start adding a lot more new levels.

(7) The point of the game, just to explain, since the game doesn't explain it yet:

[Goal] The goal of the game is in two parts: First is to control the gray circle and maneuver it around the level to find and come in contact with the pink circle. After you come in contact with the pink circle, you will meld into a single gray-and-pink circle. The second part of the goal is that once both circles have melded together, you must maneuver your way into the pink door. This ends the level and moves on to the next one.

Please try it out and kindly provide feedback if you feel that your suggestions would make the game better Smiley Thanks!

Offline kpars

JGO Kernel

Medals: 147
Projects: 3
Exp: 4 years

when she says go deeper but you ran out of poems

« Reply #32 - Posted 2013-08-04 16:57:58 »

Legend of Grave and Peter.

Anyways, I love it! The art is great, and all in all it seems very smooth.

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Offline heisenbergman

JGO Coder

Medals: 14

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« Reply #33 - Posted 2013-08-05 01:32:23 »

So we've got "Legend of Greg and Pete" and "Legend of Grave and Peter" now Tongue

Thanks for checking it out Wink

Offline kingroka123

JGO Wizard

Medals: 72
Projects: 9
Exp: 2 years

Gamer's Helmet

« Reply #34 - Posted 2013-08-12 22:54:18 »

I think it's called Lord of Gaming and Power

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