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  code sharing project  (Read 10807 times)
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Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 138
Projects: 4
Exp: 3 years



« Reply #60 - Posted 2013-05-18 03:44:01 »

Why don't you just try it yourself before asking? Takes like 5 minutes to install/setup, and it's free...
Wow wow wait, you told him to install github windows application? use CLI!
Can't hurt, it includes a shell anyways...
Offline HeroesGraveDev

JGO Kernel


Medals: 283
Projects: 11
Exp: 3 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #61 - Posted 2013-05-18 03:54:22 »

I installed the Github application a while ago, and it stopped working and I ended up using the shell anyway. Cranky

Then I got sick of it and decided not to be open-source.

Offline ReBirth
« Reply #62 - Posted 2013-05-18 04:28:48 »

I installed the Github application a while ago, and it stopped working and I ended up using the shell anyway. Cranky
Good. I experienced it too.

Then I got sick of it and decided not to be open-source.
Don't let a tool get in your way! Tame it!

OT: The only way to monetize your code (code, not product) is by working as programmer. I mean, what else? a fast food brand with link on your comment?

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline HeroesGraveDev

JGO Kernel


Medals: 283
Projects: 11
Exp: 3 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #63 - Posted 2013-05-18 04:34:59 »

No, it wasn't Github that drove me away from open-source.

I gave up on open-sourcing my code because it was a waste of my time that could be spent coding.

Github drove me away from Github. It was a waste of my time that could be spent coding.

I keep my source more or less undisclosed, but I'm happy to give away parts of it, and am working on some 'pure LWJGL' tutorials for beginners in my spare, spare, spare time.

There's no point in a novice sharing their code with the world anyway. It would be a waste of my/other peoples' time that could be spent coding.

Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 138
Projects: 4
Exp: 3 years



« Reply #64 - Posted 2013-05-18 05:04:14 »

Just because you use github doesn't mean you have to make your project(s) open-source. I use it for versioning, and potential team collaboration in the future.
Offline ReBirth
« Reply #65 - Posted 2013-05-18 05:07:57 »

If you want your project non-OSS but have remote backup and versioning, you can use bitbucket and it's still git.

Offline HeroesGraveDev

JGO Kernel


Medals: 283
Projects: 11
Exp: 3 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #66 - Posted 2013-05-18 05:12:51 »

The whole point was that it took too long.

Offline Nate

« JGO Bitwise Duke »


Medals: 158
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #67 - Posted 2013-05-18 05:30:33 »

use CLI!
The CLI is an abomination. Use SmartGit.

Offline hellrazer21

Junior Devvie





« Reply #68 - Posted 2013-05-19 20:14:33 »

this smart git? http://www.syntevo.com/smartgithg/index.html

Offline Nate

« JGO Bitwise Duke »


Medals: 158
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #69 - Posted 2013-05-19 21:22:45 »

Yep.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline hellrazer21

Junior Devvie





« Reply #70 - Posted 2013-05-20 04:14:12 »

how exactly would that work? can people just sign up and write whatever they want?

Well, that depends on which provider you use.

Tumblr: Posts need to be approved by the admin before being published.
Wordpress: Has enough functionality that you can protect against spam while not punishing good people.
Blogspot: Don't think blogspot support multi-authoring. Can someone confirm?

i set up a wordpress site and you need to add authors in manually this might not work unless you know how to let them in automaticly

Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 138
Projects: 4
Exp: 3 years



« Reply #71 - Posted 2013-05-20 04:18:40 »

I'm just going to say it, I wouldn't recommend doing this if you don't have much game programming experience or don't have much website design/admin/etc. experience.
Offline hellrazer21

Junior Devvie





« Reply #72 - Posted 2013-05-22 06:34:52 »

i started working on the site i'll let you guys know when i got something up and running shouldn't be too long  Cool

Offline hellrazer21

Junior Devvie





« Reply #73 - Posted 2013-06-04 09:35:53 »

just an update i got some good news ...i have been working on the site and so far so good i have it setup so you can search for info thats on the database and im working on setting up a form for people to submit code along with other important links descriptions and stuff ... its not LIVE yet but hopefully i'll have a really basic set up for people to use as a beta site real soon
just a submit code and search for code system, no fancy stuff 

Offline wessles

JGO Wizard


Medals: 74
Projects: 4
Exp: 4 years


Radirius Software


« Reply #74 - Posted 2013-06-17 22:51:50 »

I love your idea, but it just does not have a place in the JGO. And plus, if it is open source, what's to stop someone from modding it to work without ads? You should code this exclusively, maybe recruit a few people, and then publish it. But people here are hardcore. In my opinion, I would rather take pride in knowing I programmed my own framework than some other person. I would feel lazy, unoriginal, and unchallenged. Just take this idea, edit it up a bit, snip, paste, and it should work. If you do do this, just please, please please please, for the love of all that is holy, DO NOT MAKE IT MORE THAN 1$ This is for a variety of reasons: More people will buy if it is cheap, than if it were more, and come on, that kind of work is done cheaply.

Again, I love your idea, just polish it up.

Offline opiop65

JGO Kernel


Medals: 159
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #75 - Posted 2013-06-18 02:47:51 »

I love your idea, but it just does not have a place in the JGO. And plus, if it is open source, what's to stop someone from modding it to work without ads? You should code this exclusively, maybe recruit a few people, and then publish it. But people here are hardcore. In my opinion, I would rather take pride in knowing I programmed my own framework than some other person. I would feel lazy, unoriginal, and unchallenged. Just take this idea, edit it up a bit, snip, paste, and it should work. If you do do this, just please, please please please, for the love of all that is holy, DO NOT MAKE IT MORE THAN 1$ This is for a variety of reasons: More people will buy if it is cheap, than if it were more, and come on, that kind of work is done cheaply.

Again, I love your idea, just polish it up.
Are you kidding me? You've barely been on this forum. You have no idea what belongs on this forum and what doesn't. This tool would be great for people who want to casually code games together. Who cares if someone else helped on the framework, sometimes coding with others is more fun and brings the best out in people. Just because you feel lazy doesn't mean others don't enjoy it.

Offline hellrazer21

Junior Devvie





« Reply #76 - Posted 2013-06-21 19:11:28 »

well its good to know people are still interested in this ... i already have the code for a beta site ready but its still a long way from a polished site it lacks security and anti spam(capatcha number things)

right now all it is is just a site where you submit info and search for info ... i wanted it to have accounts and profiles and all that stuff so people know who submitted what
its supposedly easier to make all this with drupal

and just for the record i was actually planning on making this a free service

Offline wessles

JGO Wizard


Medals: 74
Projects: 4
Exp: 4 years


Radirius Software


« Reply #77 - Posted 2013-06-21 20:38:52 »

more sales

Don't mean to be a dick, but sales means : The exchange of a commodity for money; the action of selling something.

But in all honesty, I am happy that you are gaining progress. Keep us updated!

Offline hellrazer21

Junior Devvie





« Reply #78 - Posted 2013-06-21 21:58:55 »

i was probably talking about sales for people makeing games not the site itself but i might be wrong why dont u show me the rest of the quote

EDIT**
heres the rest of the quote and yea i was talking about sales people would make from advertising their game on the site or from helping make an open source game
in return is a place to advertise their game for free more exposure for your game = more sales plain and simple

just so u dont get confused i did change the "idea" a few times a bit...the plan was simple, people share code, but all the other mumbo jumbo was ideas of how to encourage people to submit code

like if they make a game. they need to advertise the game, so there would be a system in place for them to advertise their game to a target audience all free of charge but you have to advertise the advertising network before u can advertise anything with it so its not something that can be built right away ... its possible but takes time to get those people together and connected for it to be effective

Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 138
Projects: 4
Exp: 3 years



« Reply #79 - Posted 2013-06-22 10:18:16 »

Protip: keep it simple if you want to inform people about their business model. Your explanations are confusing me Pointing

So you plan to embed your own advert system into your code sharing site?
Offline hellrazer21

Junior Devvie





« Reply #80 - Posted 2013-06-22 17:35:31 »

lol sorry bout that i'll try and simplify it next time

and yea the advert system would be like an optional thing on the site

Offline hellrazer21

Junior Devvie





« Reply #81 - Posted 2013-08-19 17:35:10 »

ok another update .... the website is live it has a forum an assets store and news articles on gaming and im currently trying to get licensing for the system they used on this site http://code.ohloh.net/
but im not so sure if i should go with their system. it cant exactly be modified but its the only one out there that can search the code inside of projects as far as i know
so what do u guys think?

Offline lcass
« Reply #82 - Posted 2013-08-20 21:35:28 »

I can help with the framework. currently uploaded an open source renderer 2DGE to the site. can mass code some items if needed
Offline hellrazer21

Junior Devvie





« Reply #83 - Posted 2013-08-23 23:31:45 »

i'll send you a PM right now

Offline hellrazer21

Junior Devvie





« Reply #84 - Posted 2013-09-20 09:34:03 »

another update so i know how much the licensing for the code sharing part of the site is going to cost but i want to know if anybody is interested in actually using the system  ... and yes it will be free to use it

Offline eclesia

Junior Newbie





« Reply #85 - Posted 2013-09-24 21:43:09 »

Hello,

I have about 80K line of codes, all public domain.
Topic was here, but for some reasons nearly nobody was interested unlike yours :
http://www.java-gaming.org/topics/public-domain-un-project-general-purpose-library-2d-3d-and-anything-else/29190/msg/267247/view.html#msg267247

I have a basic Mercurial repository on BitBucket,
but a nearly illimited http/ftp space available at :
http://unlicense.developpez.com

As far as everyone is ok with CC0/Public domain it could be a solution.

"I am always doing things I can't do, that's how I get to do them."
Pablo Picasso
Offline hellrazer21

Junior Devvie





« Reply #86 - Posted 2014-03-17 22:43:20 »

almost a year later heres the website http://www.playercollab.com/ ... still not done

if you guys want me to put your game on the front page let me know
right now just has place holder content

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