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Offline alaslipknot
« Posted 2013-05-12 05:10:53 »

Hello,
this is my 1st playable game using ljwgl, it's a 2D platformer but also it include a kind of a "level editor" (not sure if i can call that a level editor  Tongue )

the game for now contain only 4 levels , there is no death or losing, you just have to go to the target point.
you can also edit or recreate all the 4 levels and save them as well but please finish them first  Roll Eyes  

Download the game

Screens :




Game Info :
(sorry if the keymap is very chaotic)
Quote
*************************************************
*************************************************

Player :
------------------
Arrow Keys : move
Space Bar : Jump

*************************************************
*************************************************

Level Editor:
-----------------
W : Enable Level Editor
X : Disable Level Editor
Left Click : Draw Element
Right Click : Delete Element


*************************************************
*************************************************

Elements:
-----------------

A : draw platform (you can walk on)

Painting :
Y = Green
U = Orange
I = Red-Pink
H = Yellow
J = Pink
K = Purple
B = White
N = Black

*************************************************
*************************************************

File :
-----------------
S : save current level
Q : load current level

Current Goals :
*optimize the collision system
when you play the game you'll notice the trouble with the collision (specially with the ground) if anyone has face this      kind of trouble before and know a "theory" for fixing it, i will be very grateful for your help

*optimize the file system
making the player choose the name of the level before saving it, and also allow them to choose what level to loads

*create a menu

PS :
"F" suppose to run the game in full screen, it works for me, but someone else test it and she said that it doesn't work for her, please tell me if it works for you

thank you

"It's not at all important to get it right the first time. It's vitally important to get it right the last time."
Offline Rakso

Junior Devvie


Medals: 1



« Reply #1 - Posted 2013-05-13 11:09:42 »

Looking good!

What are your future plans for the game?
Offline alaslipknot
« Reply #2 - Posted 2013-05-13 14:04:08 »

Looking good!

What are your future plans for the game?

thanx  Grin

my priority now is to create a fluid control, i fixed the collision bugs yesterday and now i need to make the movement "sensation" feels as good as possible, i think i need to start using an acceleration variable, cause for now i only use a constant speed variable which make it look very "i dunno how to say it but it's bad"  i also need to improve the jumping, so mainly i will improve the player behavior, after that i want to focus on the level editor, add buttons to make the player choose the elements am also thinking about a way to create some sort of a layer system just to give me more freedom to design the levels, and finally i will try to make a camera to allow scrolling and zooming in and out .

"It's not at all important to get it right the first time. It's vitally important to get it right the last time."
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Offline alaslipknot
« Reply #3 - Posted 2013-05-18 07:19:41 »

new Features :
-better collision detection
-better movement
-better jumping
removed features (temporary) :
-next level

Download here

screen


"It's not at all important to get it right the first time. It's vitally important to get it right the last time."
Offline Troncoso

JGO Coder


Medals: 20



« Reply #4 - Posted 2013-05-18 07:49:14 »

Mmm. When you jump and then press up, you just kind of stay in the air (You can still move left, right, and down)until you let go. I don't know if that's intentional. Pressing up while not jumping causes me to move up about 1 pixel.

Also, colliding with the bottom of platforms cause the square to shake until there isn't an intersection.
Offline alaslipknot
« Reply #5 - Posted 2013-05-18 15:56:34 »

Mmm. When you jump and then press up, you just kind of stay in the air (You can still move left, right, and down)until you let go. I don't know if that's intentional. Pressing up while not jumping causes me to move up about 1 pixel.

Also, colliding with the bottom of platforms cause the square to shake until there isn't an intersection.
oh i forgot to disable the "up" key xD

and yes am working to solve that collision problem, but tell me please, the movement/jumping are they good ??

thank you 

"It's not at all important to get it right the first time. It's vitally important to get it right the last time."
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