Hey everyone this is my game The Woods. I've been working on it for more than 6 months now. I don't have much time to work on it, usually around 5-6 hours a week. I have been slowly adding new features though and fixing bugs. I should also have more time this summer to work on it as well.
The game is coded in Java, ontop of Slick2D which is based on LWJGL. The rest I have done my self. Most of the sprites are free ones from the web that are temporary place holders. Though the menu screen backgrounds are permanent as of now.
Basically the premise of the game is to survive life in the woods. You start off in a forest(for unknown reasons, make them up your self) and must get food, build shelter, and try to live as well as you can by your own means. The game is still in a pretty early phase and so lots of ideas have not been finalized.The sprites shown are only place holders until I cans start working on my own.
I am concentrating more on game mechanics at this point. The sprites will have a similar look and feel, but should be much more polished and stylized.
Current Features: (All these features are in game but ones with a * are still a WIP)
- - WASD Moving
- - Object Clipping
- - Animations
- - Cutting Trees
- - Picking Bushes for Berries
- - Attributes(health, hunger, happiness ect.)
- - Journal
- - Camp Fire(Storage system)
- - Cooking
- - Time
- - Unique Recipe System
- - Crafting Items
- - Eating food
- - Saves tiles that have been modified
- - Sleeping
- * Weather
- - Fishing
- * 2700x1900 tile map(largely unpopulated)
Time is important as you wont be able to do work at night as it will get to dark. Your character will not enjoy the dark, you wont be able to see very far, and eventually there will be wolves. Since there is no combat, there wolves will essentially be invincible, and your best and only option will be to avoid them.
One second in the real world is 1 minute in game. When doing tasks such as cutting a tree, the rate at which time goes is doubled.
The game will start off by default with no recipes. As you accumulate items, you can use them to in your cooking as you like. The game then looks at the combinations you have made, and then will rate the food on how good it is. Better food means your guy is better fed, and is more comfortable. Making a food too spicy though for example, could have negative effects your player.
The journal is a system for writing in game. While the game has no objectives other then survive, it will occasionally give you tips in your journal, or tell you about an item. The journal system also supports player entries. So you can write yourself notes, or keep a active journal.
The game has a very dynamic weather system. The game keeps track of daily atmospheric pressure, and then bases the current temperature off of that, the time of year, and random values. Precipitation and cloud cover will also be added at some point.
You have to dress for the weather. If the temperature drops to low, and your not wearing warm clothes, your player will begin to get cold. Being cold will lower your attributes, and if you stay cold for to long, there could be dire consequences.
Some of these pictures are very outdated. I will try to update some of the older ones soon.
(This picture has the current font)
(The squares in the picture show tiles that are clipped. They have since been removed.)
Please, tell me what you think of how it looks(though keep in mind most of the sprites are just place holders) and how you like the concept. There are a few more features but these are some of the bigger ones that are close to being completed.