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  SLICK2D Indie game | SAMPLE ASSIGNMENT NEEDED  (Read 6717 times)
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Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Coding with bad posture since 2011... Nonstop.


« Posted 2013-05-09 22:09:30 »

Hello, I am a 13 year old programmer with a little under a year of experience. Currently, I have made a few mediocre games, and realize that I need a team project to work on. I would like to create a simple game in which you are in a middle school, and there are a series of themed mini-games. Some Ideas so far are:

Locker jam- Your locker jammed, press buttons repeatedly to un-jam.
Paper pickup- You dropped your papers, press the appropriate letter to pick up a paper each.
Rush to class- You are late to class, rush down the hallway and dodge people.

So for just a mini-game game, I would say we would work about a month on it. I want this game to be either 8, 16, or 32 bit, just to give the 2d game some feeling, and make our rendering job easier.

But, I am only 1 person, who handles threads, updates, basic layout of our code, that sort of thing. I need someone who could do at least one of the following:

Graphics Specialist- A person who can help with rendering, and pixel art. As a bonus, if you could do pixel art, that would be great as well. I just need a person to craft all of the code that renders.
Programmer- A person that has the same job as me, to program all of the logic, and updating. This is the core of the game.
Sound Specialist- A person who makes sound files (using preferably audacity). You get to make all of the sounds like being hurt, etc.

I handle Programming, and some graphics.

EDIT: Removed uncalled for text.

All that I ask from all is that you contribute to the idea, and have some experience. I you are still learning, don't sweat it! I can teach you, and then together we can make this game!

SPECS:
Must use eclipse
Must use email primarily
Must know common knowledge of java (The more the merrier, but you only need a little experience)
The ability to work together
AND MOST IMPORTANT : Please email me (wesley.laferriere@gmail.com) a sample project! Assignment: In slick2d or lwjgl (if you can do lwjgl, you will pick slick right up), write a game where a ship shoots projectiles at you, and you must dodge all of them. There should be a menu with a play button, and a game. If you die, there should be a death screen, and restart the game.

Interested? All I need is this application posted on this form or to my email wesley.laferriere@gmail.com :
NAME
AGE
TIME PROGRAMMING (aka the time you have been coding in java (must be >= 10 months))
SKYPE NAME (we will coordinate through skype and email, speaking of which...)
EMAILING ADDRESS

I LOOK FORWARD TO WORKING WITH YOU!

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Offline RobinB

JGO Knight


Medals: 37
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #1 - Posted 2013-05-09 22:15:44 »

What does an updater do?
Its sounds like something that should happen automaticly Smiley
when you're talking about "a class or 2 - rendering engine", i dont think people will be convinced about your expertise.
Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Coding with bad posture since 2011... Nonstop.


« Reply #2 - Posted 2013-05-09 22:27:23 »

What does an updater do?
Its sounds like something that should happen automaticly Smiley
when you're talking about "a class or 2 - rendering engine", i dont think people will be convinced about your expertise.

Now, I never said that I was an expert. But I can code enough to know what i'm doing and make a good game. I do agree that that was not a good explanation of what a renderer or updater does (or lack there of). Let me re-explain:

An updater will help with threads, update methods, delta, and all of that. I also do logic, but not enough to be called it.

As for the rendering engine, let me explain what (from my experience) an engine is at its core:
Makes a few classes that will be intermediately sized, which will handle all of the rendering, such as this:
Say I have a class named Render. It is mostly comprised of a method render(Image image), and it will render that image. There will be other classes that specify, like drawRectangle(int x, int y, int w, int h).
In the end, the rendering engine is just a class or two that will handle rendering tasks. Also, I clearly emphasized that it was nothing more or less. So you can call it something else if you want, but from my experience, that is what it is.

And plus, take it easy, this is my first collaboration, and i'm only 13. I just want something to do!

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 114
Projects: 4
Exp: 3 years



« Reply #3 - Posted 2013-05-09 23:31:54 »

I have never heard of anyone that split up jobs into rendering/logic. Sure, there's going to be people who are more experienced with GPU work, but everybody should know how to draw things.
"Rendering Engine"? Are you going to write your own opengl wrapper?
Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Coding with bad posture since 2011... Nonstop.


« Reply #4 - Posted 2013-05-09 23:49:30 »

I have never heard of anyone that split up jobs into rendering/logic. Sure, there's going to be people who are more experienced with GPU work, but everybody should know how to draw things.
"Rendering Engine"? Are you going to write your own opengl wrapper?
Like I said, This is my first attempt at getting a programming team together to work on a game. Take it easy. It would be helpful if you would give some suggestions as to what I should break up jobs into? And since you are the second to mention that I should change the description of rendering, I will now change the jobs section, to avoid any further confusion.

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Offline kingroka123

JGO Knight


Medals: 22
Projects: 3
Exp: 10-12 months


Gamer's Helmet


« Reply #5 - Posted 2013-05-10 04:52:23 »

I like your ambition kid, how long have you been programming, just wondering??? btw, im only fourteen

Offline HeroesGraveDev

JGO Kernel


Medals: 212
Projects: 11
Exp: 2 years


If it wasn't Awesome, it wasn't me.


« Reply #6 - Posted 2013-05-10 06:02:04 »

I would have quoted this, but I decided to be more thorough.

Also, Riven's post on the same matter.

Here is the compressed version along with points addressed at some of the responses given to previous posts like this one.

1. Such projects attract n00bs.
2. As Riven stated, a bunch of n00bs never get anything done.
3. Whether you are a n00b or not is irrelevant to whether n00bs will ruin your project.
4. To keep n00bs away, make sure they have to show previous works, and example code. Maybe even test them if you are still unsure. (As a side note, read this)
5. Saying "not much experience required" is a no-no. n00bs swarm to this sort of stuff.
6. The best way, and IMO the only way, to make team projects work is if you have face-to-face contact (not via internet) for lots of the time.
7. There are many projects set out like this on this board. Look at them and see how they turn out.
8. Thinking you are an exception is a sign of you being a n00b. I am yet to see a project set out like this even start, let alone finish.

Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Coding with bad posture since 2011... Nonstop.


« Reply #7 - Posted 2013-05-10 22:49:18 »

I like your ambition kid, how long have you been programming, just wondering??? btw, im only fourteen
1 year or so. Looking for a starter project. Interested?

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Coding with bad posture since 2011... Nonstop.


« Reply #8 - Posted 2013-05-10 22:53:11 »

I would have quoted this, but I decided to be more thorough.

Also, Riven's post on the same matter.

Here is the compressed version along with points addressed at some of the responses given to previous posts like this one.

1. Such projects attract n00bs.
2. As Riven stated, a bunch of n00bs never get anything done.
3. Whether you are a n00b or not is irrelevant to whether n00bs will ruin your project.
4. To keep n00bs away, make sure they have to show previous works, and example code. Maybe even test them if you are still unsure. (As a side note, read this)
5. Saying "not much experience required" is a no-no. n00bs swarm to this sort of stuff.
6. The best way, and IMO the only way, to make team projects work is if you have face-to-face contact (not via internet) for lots of the time.
7. There are many projects set out like this on this board. Look at them and see how they turn out.
8. Thinking you are an exception is a sign of you being a n00b. I am yet to see a project set out like this even start, let alone finish.
Thank You for the advice, however, I have already seen that post (honestly, would I really just post something without knowing someone else wants the same thing? Its pointless!). I will DEFINETELY change the title, as well as add in a 'initiation'. Thank you for your advice. Just so you know though, I actually was going to look at applications, then elaborate on skill, but thanks anyway for the advice!
Happy Coding!

p.s.
That link was funny. Smiley

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Offline kingroka123

JGO Knight


Medals: 22
Projects: 3
Exp: 10-12 months


Gamer's Helmet


« Reply #9 - Posted 2013-05-11 00:03:20 »

I cant, i can barely even program b/c of school Cry but i will pop back in every now and again to see how your project is doing  Grin

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Coding with bad posture since 2011... Nonstop.


« Reply #10 - Posted 2013-05-11 00:10:31 »

I cant, i can barely even program b/c of school Cry but i will pop back in every now and again to see how your project is doing  Grin
Assuming it takes off Wink
Thanks for the support!

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Coding with bad posture since 2011... Nonstop.


« Reply #11 - Posted 2013-06-07 21:58:26 »

Unfortunately, it did not.

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Offline kingroka123

JGO Knight


Medals: 22
Projects: 3
Exp: 10-12 months


Gamer's Helmet


« Reply #12 - Posted 2013-06-07 22:13:42 »

Unfortunately, it did not.

Don't get yourself down, you have your whole life ahead of you to create things. Just remember to never stop programming and i would suggest to learn a few more languages (i  dabble in a few but java is my favorite). I am in no way an expert in this field and it is to my experience that if you never stop, you'll be great

Online ags1

JGO Knight


Medals: 29
Projects: 2
Exp: 5 years


Make code not war!


« Reply #13 - Posted 2013-07-01 23:34:30 »

The philosopher Jean Paul Sartre explains:

"Hell is other people."

Bear this in mind before embarking on working in a distributed team with hazy goal and no-one in the driving seat.

Offline Sammidysam
« Reply #14 - Posted 2013-07-02 03:32:02 »

Sorry for bringing up a closed thread also, but why is Eclipse needed for creation anyway?
Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Coding with bad posture since 2011... Nonstop.


« Reply #15 - Posted 2013-07-02 19:13:51 »

Then we are on the same page. Plus, I hate the layout of net beans. No more comments

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Offline Sammidysam
« Reply #16 - Posted 2013-07-02 20:24:31 »

Same page?  You would all use a java compiler, no?  Wouldn't that result in you being on the same page?  I just use a text editor, I don't see how doing so makes it hard for me to work with anyone who uses Eclipse.
Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Coding with bad posture since 2011... Nonstop.


« Reply #17 - Posted 2013-07-02 20:40:11 »

Idk, there are plugins and stuff? I posted this before I knew anything about coding in groups. NO MORE COMMENT

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Offline Gjallar

JGO Coder


Medals: 13
Projects: 1


Follower of Nurgle


« Reply #18 - Posted 2013-07-02 20:57:45 »

I'm sorry but who are you to tell me that I'm not allowed to comment on this thread? I dont mean to provoke a fight and should have probably kept this to myself, but you are the one necroing month old threads and then tell others to hush. Doesn't make much sense, now does it?
Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Coding with bad posture since 2011... Nonstop.


« Reply #19 - Posted 2013-07-02 22:03:03 »

I said no more comment as in I want this thread to stop. Comment away, but this is my last post on this thread.

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
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