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  Deathsiege  (Read 9783 times)
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Online Agro
« Reply #30 - Posted 2013-05-27 09:38:43 »

Hi, I uploaded a video of Deathsiege to just show it in action. Frame rate is ok ):

<a href="http://www.youtube.com/v/qq1K8tJmabw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/qq1K8tJmabw?version=3&amp;hl=en_US&amp;start=</a>

Offline kpars

JGO Wizard


Medals: 75
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #31 - Posted 2013-05-27 19:08:13 »

The video isn't playing for me Sad.
However I can tell you're on Ubuntu, what format is the video in?

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Online Agro
« Reply #32 - Posted 2013-05-27 19:10:15 »

Its an OGV format. YouTube accepted it thankfully. Few people saw it, no idea why it isn't working for you. Sad

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Offline kpars

JGO Wizard


Medals: 75
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #33 - Posted 2013-05-27 19:13:20 »

Let me try loading it in a different browser.
I'm using Opera, which makes sense why it wouldn't work.

Opera never gets any love Sad

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Online Agro
« Reply #34 - Posted 2013-05-27 19:15:55 »

Hrm, for some people it worked, others it didn't starting now. I'm going to reupload it.

Online Agro
« Reply #35 - Posted 2013-05-27 20:06:15 »

Alright, I fixed the video. I updated the first and previous post:

<a href="http://www.youtube.com/v/qq1K8tJmabw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/qq1K8tJmabw?version=3&amp;hl=en_US&amp;start=</a>

Offline kpars

JGO Wizard


Medals: 75
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #36 - Posted 2013-05-27 20:42:48 »

WOW! Looks great!  Grin

Any chance you can possibly upload some sort of applet so we can play it for ourselves?

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Online Agro
« Reply #37 - Posted 2013-05-27 21:00:45 »

The game itself is an applet. I created a launcher that makes use of AppletStub so I can use that as a patcher, and it will be easy to get running in browser, so yeah, maybe a week or 2. I'm designing the map format with a friend, and collisions are almost done. Smiley

Offline HeroesGraveDev

JGO Kernel


Medals: 238
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #38 - Posted 2013-05-30 06:02:41 »

Have you got the texture coords for the buildings fixed yet? I'd like to see if my wood texture fits nicely. Smiley

Online Agro
« Reply #39 - Posted 2013-05-30 06:13:07 »

Indeed. Smiley

<a href="http://www.youtube.com/v/CtL-w8BfIJ8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/CtL-w8BfIJ8?version=3&amp;hl=en_US&amp;start=</a>

EDIT: whoops

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Offline kpars

JGO Wizard


Medals: 75
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #40 - Posted 2013-05-30 06:34:43 »

It looks great, but the scaling needs to be changed.

The grass texture is really high res, the wood texture is really low res, and the stone/cobblestone texture is in the middle.
The wood probably isn't mapped correctly, but I would try making it bigger. Tongue

Check out #JGO on EsperNet IRC! | Check out the MERCury 2D Java Game Library! | Also, Check out My Site
Online Agro
« Reply #41 - Posted 2013-05-31 00:35:07 »

Yeah, art is still being worked on. Most of what you see is placeholders, so yeah... You'll see better stuff this Saturday! Cheesy Playable version in a few weeks maybe?

Online Agro
« Reply #42 - Posted 2013-06-02 18:06:19 »

Sorry, couldn't do an update yesterday! Tongue

Anyway, HeroesGrave is doing art for the game now, and it's looking a tons better now. He's still making more Cheesy I've made a new monster called an Endwek:



I also added a healthbar and a stamina bar as you can see. I'll probably texture that as well.

Since I now have 2 monsters, I will begin wave generation and map design. A playable version will be available soon! Cheesy

Offline Vermeer

JGO Coder


Medals: 16



« Reply #43 - Posted 2013-06-05 19:28:28 »

This is looking really good.  looks fast and playable.
You have lots of things in there working. Will give this a try when it's ready Smiley
Online Agro
« Reply #44 - Posted 2013-06-09 05:19:12 »

Thanks. Cheesy

Alright, this week's update. I couldn't do as much either because this week was the last week of school. Cheesy Now i can do more though. So anyway:

Updates:
- Added multiplayer code(you can only see eachother)
- Worked on the map
- Created a decorations system
- Added a shotgun
- Wave generation



I'm planning to have a lot of stuff finally textured in the next update. And I'll also have a complete video of gameplay as well.

Online Agro
« Reply #45 - Posted 2013-06-15 20:49:21 »

This week's update:

- Added helicopters
- Added a sniper + shotgun
- Began on the map
- Wave generation is now implemented
- Created AI for the monsters so they attack you now
- Gameplay is now in! I just have to get text working and then I can release something presentable.
- All weapons are now functional(they can kill)
- Added giant monsters(bosses of some sort?)
- Added 4 sound effects

Here are a few pictures of the update:



(Stupid Kage got in my way when I was taking the picture D:)






Giant Monster! Cheesy


Helicopters that will [assist]/[attempt to kill] you. Its wings do rotate Cheesy



I've also tested multiplayer with a friend, and movement appears to be smooth. Once I finish gameplay, I will add that content to multiplayer. I'm planning to host a lobby server that will redirect all playing people to another game server when they want to play with friends etc. Would this be viable or should I just give out the server files for people to host themselves so others can play? I want to keep statistics of playing time somehow or another.

Offline kpars

JGO Wizard


Medals: 75
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #46 - Posted 2013-06-15 23:30:27 »

Looks great! When do you think a playable version will be available?  Cheesy

Check out #JGO on EsperNet IRC! | Check out the MERCury 2D Java Game Library! | Also, Check out My Site
Offline iDesty

Senior Newbie


Medals: 1


DERPG Author, creator of UX2 Engine, knows 日本語. :P


« Reply #47 - Posted 2013-06-16 00:07:02 »

Looks great! When do you think a playable version will be available?  Cheesy
I am already able to play it.

I have a few requests at hand Agro. I would like to do 3D Modelling for your game. I have an SDK tool that I created known as UX2 SDK. It can create maps and export them to OBJ specifically for your game if you so wish.
Previews of the SDK (Click to see Full Resolution: 1920x1080):




Their effects in my engine (Click to see Full Resolution: Various Resolutions):




With that proper demonstration, would like to make some models for your game using the same SDK.

~Clara ✿

あたしは来良蘭禎楽です!女の夢想を生きる。コンピュータプログラマーで、開発元で、高卒です。彼氏で私は楽しげを持っている。あなたは問い持つ?随時、私をPM。私は嬉しがる助ける。しかし、私はばかを嫌、で手伝わない。
Online Agro
« Reply #48 - Posted 2013-06-16 00:29:31 »

Gee whiz, that looks good. I'll PM you for models o:

And did you do that stuff in Java?

Offline iDesty

Senior Newbie


Medals: 1


DERPG Author, creator of UX2 Engine, knows 日本語. :P


« Reply #49 - Posted 2013-06-16 00:32:50 »

Gee whiz, that looks good. I'll PM you for models o:
Alright Smiley


And did you do that stuff in Java?

Actually, I did it in GML. Kind of contradicting for this place being Java but its OBJ Exporter is all that you need. I am learning Java and have intentions on remaking this SDK in such language in the near future.


~Clara ✿

あたしは来良蘭禎楽です!女の夢想を生きる。コンピュータプログラマーで、開発元で、高卒です。彼氏で私は楽しげを持っている。あなたは問い持つ?随時、私をPM。私は嬉しがる助ける。しかし、私はばかを嫌、で手伝わない。
Offline opiop65

JGO Kernel


Medals: 153
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #50 - Posted 2013-06-16 05:10:17 »

Wow... this looks pretty awesome for a first time! Keep up the great work and try to add some gameplay elements into it! I would love to play it then.

Online Agro
« Reply #51 - Posted 2013-06-16 09:15:19 »

Gameplay is done, I just need to add text somehow to make it look more in-depth.

I think no one saw this, but:

I'm planning to host a lobby server that will redirect all playing people to another game server when they want to play with friends etc. Would this be viable or should I just give out the server files for people to host themselves so others can play? I want to keep statistics of playing time somehow or another.

Offline opiop65

JGO Kernel


Medals: 153
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #52 - Posted 2013-06-16 11:53:32 »

It depends. Do you have a really good server? If so, just host all the lobbies on there. I am guessing that you don't, however, which is fine! So, what I would would do is create a master server that collects information from all the other player servers. It would keep track of all the lobbies, all the players and whatever else you need. Then you distribute the server and the client and let people host their own games!


Offline Kroniz

Senior Newbie





« Reply #53 - Posted 2013-06-17 17:32:57 »

I think you should distribute the server files in the client package and let users, if they wish to
run a server.
And then you run a lobby server/master server which acts as the server list.
The game servers will then send queries to the master server notifying about its existance.


Master server > Game server(s) > client

Game server > Hey master, I am now alive. Wanna show me to the world? > Yeah sure!
Online Agro
« Reply #54 - Posted 2013-06-23 07:26:24 »

Okay, this week's update, I'm getting close to finishing this stuff up:

Changelog:
===========================
- Added the shop
- Added bitmap font rendering
- Added a HUD
- Fixed some gameplay error stuffs
- Added sniping with quickscoping
- Added weapon recoil
- Added more sounds
- Headshots Cheesy
- Currency system
- There is now gameplay 8D

Now here are some pictures:







I dont know what this is but I can use it for osmething maybe?

Offline iDesty

Senior Newbie


Medals: 1


DERPG Author, creator of UX2 Engine, knows 日本語. :P


« Reply #55 - Posted 2013-06-23 07:34:09 »

I dont know what this is but I can use it for osmething maybe?


^ Postal Stand

Looking good though with those models in Smiley

あたしは来良蘭禎楽です!女の夢想を生きる。コンピュータプログラマーで、開発元で、高卒です。彼氏で私は楽しげを持っている。あなたは問い持つ?随時、私をPM。私は嬉しがる助ける。しかし、私はばかを嫌、で手伝わない。
Offline HeroesGraveDev

JGO Kernel


Medals: 238
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #56 - Posted 2013-06-23 08:25:16 »

Maybe you have to defend that monument from the monsters?

Offline kpars

JGO Wizard


Medals: 75
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #57 - Posted 2013-06-23 19:52:56 »

So...... when are you going to have texturemapping on the weapons?

Check out #JGO on EsperNet IRC! | Check out the MERCury 2D Java Game Library! | Also, Check out My Site
Offline wessles

JGO Wizard


Medals: 65
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #58 - Posted 2013-06-23 19:55:16 »

This reminds me of AdventureCraft for some reason. Maybe b/c of how it's minecraft, minus block breaking. Hope you make a level editor!

Online Agro
« Reply #59 - Posted 2013-06-23 20:09:28 »

@iDesty what is that?

@Hero yeah, i was thinking about that, right now its just a lame control point:



@kpars Yeah, sorry, iDesty does all the texture mapping for me, but she's moving or something right now so I can't get them. Yeah, it'll look a lot better when its textured.

@wesley I might make a level editor and all, but I'm going to help make this game moddable and stuff

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