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  LibGDX draw arbitrary mesh  (Read 2465 times)
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Offline novasharp

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« Posted 2013-05-08 00:37:47 »

I am using libGDX for my game. I am currently using mesh to draw arbitrary polygons, but I am wondering if there is a better class? Especially since the polygons are not actually drawing correctly (Only one triangle is drawing)

novasharp
Offline Nate

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« Reply #1 - Posted 2013-05-08 11:08:38 »

PolygonSpriteBatch draws textured polygons. ShapeRenderer draws filled or wireframe polygons.

Offline novasharp

Junior Devvie


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Gamemaker


« Reply #2 - Posted 2013-05-08 19:13:57 »

I am trying to draw arbitrary filled polygons. I tried ShapeRenderer, but that only draws arbitrary polygons when you are in line mode.

novasharp
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