Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (498)
Games in Android Showcase (117)
games submitted by our members
Games in WIP (564)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Strategy RPG Beginners Tutorial using libgdx + Artemis  (Read 4823 times)
0 Members and 2 Guests are viewing this topic.
Offline JavaGameXYZ

Junior Newbie


Medals: 1



« Posted 2013-05-06 14:51:17 »

Hi, I'm a relative beginner fighting through using libgdx and Artemis to build a strategy rpg, and documenting my efforts in a blog: http://javagamexyz.blogspot.com/ and google code repository: https://code.google.com/p/javagamexyz/source/browse/.

I started by deconstructing the Artemis demo program Spaceship Warrior (http://gamadu.com/artemis/demos.html) and through a series of 6 blog posts built it up step by step from scratch, beginning with how to download the source with mercurial eclipse and setup the project with .jar libraries.

In my own project I have covered basic 2D animation, tile-based-maps (I'm using a hex map, but the code is so general that it could easily be switched to a square map), procedural terrain generation, pathfinding, user input, scene2dui (menus), combat abilities, and enemy AI.  Here's a (laggy) video of the most recent incarnation of things, where all entities are controlled by AI.

<a href="http://www.youtube.com/v/H1x9phg1A2I?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/H1x9phg1A2I?version=3&amp;hl=en_US&amp;start=</a>

Earlier incarnations didn't have the dorky player tokens - they had a knight - but I wanted to be able to differentiate healers from archers, etc.

I started almost from scratch, building off of the architecture from Artemis' Spaceship Warrior, and I think the series might be helpful to people trying to get a start!

All code is open source, and graphics are licensed under Creative Commons Attribution.  I still plan on adding visual/audio effects for abilities, character stats viewer, a character classes, dialogue, inventory, and save/load game.  But I wanted to share the progress I've made so far, and hopefully get some helpful feedback, and help other people starting from scratch!

The early blog posts were written to be really cheesy, but I dropped that as the topics became more advanced.

Thanks!  Let me know what you think!

Open source + tutorial SRPG using libgdx and artemis

http://javagamexyz.blogspot.com
https://code.google.com/p/javagamexyz/
Offline Otreum

Junior Member


Medals: 6



« Reply #1 - Posted 2013-08-07 02:18:09 »

I know it's an old thread, but I just wanted to post here and say a massive thankyou to the author who made it easy(easier) to learn mid point displacement and to help me put it into practice.

I am not using Artemis or anything else, I am just using LibGDX so a bit of tweaking was done here and there, but ultimately, you helped me understand the process of not just the actual terrain generation algorithm, but also the process of generating terrain in a game and outputting it to something visual Smiley

I will show the results of my work later when I sort the culling and camera stuff out.

Thanks mate Smiley
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Grunnt (20 views)
2014-09-23 14:38:19

radar3301 (14 views)
2014-09-21 23:33:17

BurntPizza (31 views)
2014-09-21 02:42:18

BurntPizza (22 views)
2014-09-21 01:30:30

moogie (20 views)
2014-09-21 00:26:15

UprightPath (29 views)
2014-09-20 20:14:06

BurntPizza (33 views)
2014-09-19 03:14:18

Dwinin (48 views)
2014-09-12 09:08:26

Norakomi (75 views)
2014-09-10 13:57:51

TehJavaDev (108 views)
2014-09-10 06:39:09
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!