Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (487)
Games in Android Showcase (112)
games submitted by our members
Games in WIP (553)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Making Money From A Java Game  (Read 4603 times)
0 Members and 1 Guest are viewing this topic.
Online Slyth2727
« Posted 2013-05-06 00:29:03 »

Now this is something I think everybody thinks of when they make a decent game: Can I make money off this? How? This is the question I am asking of course. Is there a website or a place I can submit a game to make a profit from it? I have done some research and have figured out that most websites accept only flash games but there must be a way to make money off a Java developed game, correct? Thanks for any help
-cMp

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Online Agro
« Reply #1 - Posted 2013-05-06 00:30:44 »

Just because its Java doesn't mean you can't sell it. Smiley Runescape and Minecraft are good examples.

But, cutting to the chase, all games have to start somewhere. Post it somewhere, like here or Tigsrc. If people like it, they can spread the word. If you get a lot of traffic in a little amount of time, maybe its time to sell Wink

Online Slyth2727
« Reply #2 - Posted 2013-05-06 00:32:51 »

Ah that's interesting I had forgotten that Runescape was developed in Java! Haven't looked at that game for years Wink. But thanks for the advice, I'll check out the other website and maybe post something here once I get a good idea going.

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 128
Projects: 4
Exp: 3 years



« Reply #3 - Posted 2013-05-06 00:35:23 »

Best way to sell Java games is steam. Submit on Greenlight and if you get enough votes you'll get a ton of exposure, for a relatively low cost (i hear).
Online Slyth2727
« Reply #4 - Posted 2013-05-06 00:36:51 »

Yes I have heard about Steam from all my friends, but I always thought that was for the professional and high level game developers?

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Online Agro
« Reply #5 - Posted 2013-05-06 00:37:12 »

Its not all about the ideas. Most of the time, ideas are very easy to come up with, and execution is what really matters. That's a global "rule" i think, but there are a few exceptions.

Online Slyth2727
« Reply #6 - Posted 2013-05-06 00:38:18 »

Of course thinking is easier than doing. *ENORMOUS SIGH*

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Offline HeroesGraveDev

JGO Kernel


Medals: 246
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #7 - Posted 2013-05-06 00:42:05 »

The best way to make money off something is to sell it. Shocked
The best way to sell it is to make people want to buy it. Shocked
To make people want to buy it they have to A) Know it exists, B) Want it, C) Afford it, and D) Be able to buy it.

A) Can be done anywhere. The effectiveness depends on where. Steam is good.
B) Is the hard part. This is part of programming.
C) Is simple. If you don't go crazy, then it will be fine.
D) Is technical. You either need a portal (Steam, Desura etc.) or to do a lot of web & database programming etc.

Online Slyth2727
« Reply #8 - Posted 2013-05-06 00:44:42 »

Yes I checked out GreenLight just now, and jeez $100! But hey, who knows. Time to get started with learning libgdx Cheesy

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Online Agro
« Reply #9 - Posted 2013-05-06 00:45:53 »

The best way to make money off something is to sell it. Shocked
The best way to sell it is to make people want to buy it. Shocked
To make people want to buy it they have to A) Know it exists, B) Want it, C) Afford it, and D) Be able to buy it.

A) Can be done anywhere. The effectiveness depends on where. Steam is good.
B) Is the hard part. This is part of programming.
C) Is simple. If you don't go crazy, then it will be fine.
D) Is technical. You either need a portal (Steam, Desura etc.) or to do a lot of web & database programming etc.

And before doing any of this, you have to program the game. xD

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline HeroesGraveDev

JGO Kernel


Medals: 246
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #10 - Posted 2013-05-06 00:51:19 »

Yes I checked out GreenLight just now, and jeez $100! But hey, who knows. Time to get started with learning libgdx Cheesy

The $100 is a one time fee to stop discourage trolls and idiots spamming the system.
You can put up as many games as you like after you pay.

Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 128
Projects: 4
Exp: 3 years



« Reply #11 - Posted 2013-05-06 00:51:43 »

The $100 is a one time fee to stop trolls and idiots spamming the system.
You can put up as many games as you like after you pay.
Yes, 100 dollars is actually quite reasonable.
Online Slyth2727
« Reply #12 - Posted 2013-05-06 00:52:42 »

Alright, $100 for the ability to submit unlimited games is pretty reasonable I agree

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Offline kpars

JGO Wizard


Medals: 77
Projects: 4
Exp: 3 years


Extreme Typist.


« Reply #13 - Posted 2013-05-06 01:47:32 »

No issue with Java, you can publish a game nomatter how it was made. You can start anywhere! Heck, Minecraft was first introduced here, and now it has over 10 million copies sold. You can do anything, as long as you know what you are doing.

Offline HeroesGraveDev

JGO Kernel


Medals: 246
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #14 - Posted 2013-05-06 01:58:04 »

Minecraft was first introduced here, and now it has over 10 million copies sold.

But it didn't rise in popularity until Notch took it to TIGSource.

Online Agro
« Reply #15 - Posted 2013-05-06 02:00:38 »

Well, yeah, this forum is more game developer friendly, so you'll mostly get feedback and that kind of stuff. Tigsource is filled with everything gamers stuff. That way you'll get a LOT of feedback, popularity, and community.

Offline Phased
« Reply #16 - Posted 2013-05-06 03:28:13 »

And if I remember right, Valve does not take any of that $100, I believe it goes straight to charity (Atleast what I heard)
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

TehJavaDev (16 views)
2014-08-28 18:26:30

CopyableCougar4 (25 views)
2014-08-22 19:31:30

atombrot (38 views)
2014-08-19 09:29:53

Tekkerue (34 views)
2014-08-16 06:45:27

Tekkerue (32 views)
2014-08-16 06:22:17

Tekkerue (20 views)
2014-08-16 06:20:21

Tekkerue (31 views)
2014-08-16 06:12:11

Rayexar (66 views)
2014-08-11 02:49:23

BurntPizza (44 views)
2014-08-09 21:09:32

BurntPizza (34 views)
2014-08-08 02:01:56
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!