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  [LibGDX] Feedback on my code?  (Read 406 times)
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Offline Gamerulf

Junior Member


Medals: 2



« Posted 2013-05-01 02:11:21 »

I recently downloaded LibGDX and I basically have no idea of what im doing.
I just wrote my first Pong game and was wondering if you could take a look at it and tell me what I can do differently(in a better way).
The collision is sometimes off and the ball sometime stutter, especially when it's moving at high speeds.

150 lines in total.
http://www.java-gaming.org/?action=pastebin&id=558

EDIT: Also, can someone explain ".dispose()". Looked around but never found when im supposed to use it.

- Gamerulf
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 114
Projects: 4
Exp: 3 years



« Reply #1 - Posted 2013-05-01 02:22:09 »

You are using dispose() correctly, it is automatically called by libgdx when the app is closing.
Offline ReBirth
« Reply #2 - Posted 2013-05-01 12:48:35 »

I don't check your logic part, but it's quite good. However for performance sake use only one big Texture and separate it into TextureRegion/Sprite/Image.

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Offline Gamerulf

Junior Member


Medals: 2



« Reply #3 - Posted 2013-05-01 13:20:40 »

I don't check your logic part, but it's quite good. However for performance sake use only one big Texture and separate it into TextureRegion/Sprite/Image.

Will take a look at that, thank you!


- Gamerulf
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 114
Projects: 4
Exp: 3 years



« Reply #4 - Posted 2013-05-01 17:33:30 »

Or even better use a TextureAtlas/TexturePacker Smiley
Offline Gamerulf

Junior Member


Medals: 2



« Reply #5 - Posted 2013-05-01 18:39:21 »

Ye I found TexturePacker.
Will try this out.

- Gamerulf
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