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 making a random distribution algorithm  (Read 1115 times) 0 Members and 1 Guest are viewing this topic.
ngash2

Junior Newbie

 « Posted 2013-04-30 18:17:25 »

Hi guys,

I am developing a mancala game where at the start of the game a player distributes some 16 seeds into their pit 1-7.

7     6     5

1   2     3     4

can anyone tell me how i can distribute the seeds randomly such that pit 5-7 are never empty.

Thanks,
ngash2
Mac70
 « Reply #1 - Posted 2013-04-30 18:22:00 »

I think you can make something like this (pseudocode):

 1  2  3  4  5  6 `Random random = new Random();while (seeds<16) {pit[random.nextInt(7)]++;seeds++}`

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Riven
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 « Reply #2 - Posted 2013-04-30 18:26:06 »

Quote
...such that pit 5-7 are never empty.
Hm... that's an odd requirement.

 1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25 `int pitCount = 7;int seedCount = 16;int mandatoryPits = 3;int[] pits = new int[pitCount];Random r = new Random(...);// put 16-3=13 seeds in 7 pitsfor(int i=0; i

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ngash2

Junior Newbie

 « Reply #3 - Posted 2013-04-30 19:19:56 »

ReBirth
 « Reply #4 - Posted 2013-05-01 10:44:41 »

 1  2  3  4  5  6 `int used = 0;pit[5] = random(); used += pit[5];pit[6] = random(); used += pit[6];pit[7] = random(); used += pit[7];int available = 16 - used;//distribute available seeds to other pits`

Riven
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 « Reply #5 - Posted 2013-05-01 10:54:35 »

At least test your code does what it is supposed to do

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ReBirth
 « Reply #6 - Posted 2013-05-01 12:03:16 »

Sorry I didn't really compile it or what but simply pseudo-code. But that was my solution for (what I understand from) the problem.

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