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  what is the correct method to loads images  (Read 308 times)
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Offline alaslipknot
« Posted 2013-04-28 23:37:26 »

hello,
i used to do this when i want to load an image into the game

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String path = "D:/My Graphics/hero.png";
ImageIcon ii = new ImageIcon(path);
Image image = ii.getImage();


but when i tried to export the project into a Runnable Jar and test it in another pc, everything disappeared, and it make sense cause the other computers doesn't have that path
so i did some research and tried this :
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String img = "graphics/hero.png";
Image image;
URL path = this.getClass().getResource(img);
if (path != null) {
           ImageIcon ii = new ImageIcon(path, "hero");
           image = ii.getImage();
       } else {
           System.err.println("Couldn't find file: " + path);
           
       }


it always print the error and i don't get my image

this is a screen of my work space

  
thank you

Am trying ...
hoping that it works
Offline Kerai

Junior Member


Medals: 4



« Reply #1 - Posted 2013-04-28 23:39:57 »

BufferedImage img = ImageIO.read(YourClass.class.getResourceAsStream("/some/resource.png"));

This will load image from classpath (from inside the jar the application is run)

If you use eclipse, you should select "graphics" folder and add it as source file. (you then can refer to them with path as "/image.png")
later, if you change something in graphics folder, don't forget to refresh workspace in eclipse.
Offline alaslipknot
« Reply #2 - Posted 2013-04-28 23:54:56 »

BufferedImage img = ImageIO.read(YourClass.class.getResourceAsStream("/some/resource.png"));

This will load image from classpath (from inside the jar the application is run)

If you use eclipse, you should select "graphics" folder and add it as source file. (you then can refer to them with path as "/image.png")
later, if you change something in graphics folder, don't forget to refresh workspace in eclipse.

this doesn't give me any exception errors, but i don't get my image in the Board, i also added the graphic folder as a source file

Am trying ...
hoping that it works
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Offline Dregron
« Reply #3 - Posted 2013-04-29 00:40:03 »

This should work, this will work if your using applet or not.

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BufferedImage bImage;

try {
         URL url = this.getClass().getResource("graphics/hero.png");
         this.bImage = ImageIO.read(url);
      } catch (IOException e) {
         e.printStackTrace();
      }

The trouble with programmers is that you can never tell what a programmer is doing until it’s too late.
Offline alaslipknot
« Reply #4 - Posted 2013-04-29 00:43:39 »

^
thank you !!!

Am trying ...
hoping that it works
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