Any 3D engine pretending to be good is complex. Complexity is not a stopper to implement this.
Yes, of course not. :-)
What I've meant (sorry for my basic English) has been: in case someone would have to implement this "boning" into his game using a non-boned 3d engine, it would delay his game by some months and this could be a stopper argument for the non-boned 3d engine (in case the graphic artists for example would instist on boned animations).
(I'm not sure again if I expressed it correctly in English... hope it's more clear now?)
Even more, I already have two boned test models from two different animation authoring programs, so we will see very soon.
Very good! Sounds pretty well. :-) Can't wait again... ;-)