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  Voxel Engine Zombies Game - Problem  (Read 21562 times)
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Offline steg90

Senior Devvie


Medals: 2



« Reply #30 - Posted 2013-04-22 20:13:14 »

Ok, so if chunk is 16^3, and at xposition 4 ( 4 * 16 ), yposition 0, zposition 0 you pass in
cubeInFrustum(64, 0, 0, 16);

Thanks
Offline TH3Fatal

Junior Devvie


Medals: 2



« Reply #31 - Posted 2013-04-22 22:29:59 »

Do you not need to get your cameras rotation?

Something along the lines of:

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Vector3f pos = getYourCameraPosition();
double cameraPitchInRadians = Math.toRadians(YourCamerasPitch);
double cameraYawInRadians = Math.toRadians(YourCamerasYaw);
float newX = (float) Math.sin(cameraYawInRadians);
float newY = (float) Math.sin(cameraPitchInRadians);
glRotatef(newY-90f, 0.0f, 1.0f, 0.0f);
glTranslatef(x+.3f, y-0.3f, z-0.3f);
glRotatef(newX, 1.0f, 0.0f, 0.0f);


Of course, your rx and ry maybe the same as newX and newY above?!

Regards


Thanks so much steg90 I used the code that you provided and ended up adapting it a bit to get it to work with my engine and this was the final product I came to;
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glLoadIdentity();
double cameraPitchInRadians = Math.toRadians(rY);
double cameraYawInRadians = Math.toRadians(rX);
float newX = (float) Math.sin(cameraYawInRadians);
float newY = (float) Math.sin(cameraPitchInRadians);
glRotatef(newX, 1.0f,0.0f, 0.0f);
glTranslatef(1.1f-0.8f,-1.1f,-1.3f);
glRotatef(newY-90.0f, 0.0f, 1.1f, 0.0f);

Offline steg90

Senior Devvie


Medals: 2



« Reply #32 - Posted 2013-04-22 22:30:27 »

Glad I could help :-)
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