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  Which technology should i use ?  (Read 598 times)
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Offline tt0686

Innocent Bystander





« Posted 2013-04-18 05:58:57 »

Good Morning in my time zone.

I want to build  a very simple game, that consists only to drag and drop elements from a palette to a canvas, to build something like a cartoons world , something like a portrait. This will be played by small kids.
Now my question, is it enough to use Swing or I have to use java2d?
Which technology should i use to build the elements(trains , houses, etc).
Offline HeroesGraveDev

JGO Kernel


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« Reply #1 - Posted 2013-04-18 06:39:27 »

All rendering should be done with Java2D.

Offline gouessej
« Reply #2 - Posted 2013-04-18 14:05:23 »

I would use both Swing and Java2D for such a simple game (or JavaFX).

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