Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  ignore  |  Print  
  A Java scripting language -- Leola  (Read 5041 times)
0 Members and 1 Guest are viewing this topic.
Offline Danny02
« Reply #30 - Posted 2013-05-09 14:42:50 »

I don't think that there is any bytecode
Offline Longor1996
« Reply #31 - Posted 2013-05-09 14:45:08 »

And what is this then?

- Longor1996

Sorry for my bad English! That's because i am from Germany.
Offline Danny02
« Reply #32 - Posted 2013-05-09 15:18:49 »

seems as if you can get your "bytecode" object serialised if you use the "b" option.


edit:
ok I took a quick look seems as if he created indead an own bytecode, makes me wonder why not directly translate to java bytecode and the n load with a classloader
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline newera31
« Reply #33 - Posted 2013-05-10 00:35:03 »

Yup, there is bytecode.  Leola is currently a VM on top of a VM.

Danny02 you are right, it would be more optimal to translate to JVM bytecode.  However, that was not the goal of this project.  My goal was to learn about languages, compilers and virtual machines.

Longor1996,

You can translate to bytecode via the 'b' option as Danny02 mentioned.   This will compile the source file(s) into the bytecode.  You can then run the compiled files directly as so:
1  
2  
java -jar leola.jar b "./test.leola"
java -jar leola.jar "./test.leolac"
Pages: 1 [2]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (33 views)
2014-12-15 09:26:44

Mr.CodeIt (23 views)
2014-12-14 19:50:38

BurntPizza (51 views)
2014-12-09 22:41:13

BurntPizza (84 views)
2014-12-08 04:46:31

JscottyBieshaar (45 views)
2014-12-05 12:39:02

SHC (59 views)
2014-12-03 16:27:13

CopyableCougar4 (59 views)
2014-11-29 21:32:03

toopeicgaming1999 (123 views)
2014-11-26 15:22:04

toopeicgaming1999 (114 views)
2014-11-26 15:20:36

toopeicgaming1999 (32 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!