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  [Kryonet] How to build a Mulitplayerserver?  (Read 2380 times)
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Offline cronosDev

Senior Newbie

« Posted 2013-04-13 12:56:14 »


at the moment i try to build a mulitplayer server for a roundbased Multigame for two players. First i describe how the game should be work. First the client press a button and connect to the server. Now, is there a second client (anywhere in the internet) and press the button too, the server put him in one "session/thread" with the first player. Is there now two other player who want to play, the server starts a new "Thread". for this two players and so on.

But now i didn't know how to handel thies connection and if a play, for example, moves a stone the right play get this update from the server.

Can anybody tell me how it works or have some codesnippets?

For your information, i want to use kryonet.
Offline Slyntax

Junior Devvie

Medals: 3

« Reply #1 - Posted 2013-04-18 16:15:46 »

What do you have set up so far? Do you have anything? I'm doing something very similar right now so I could be of some help here. I have it working pretty well.
Offline cronosDev

Senior Newbie

« Reply #2 - Posted 2013-04-24 17:42:50 »

At the moment I have a wrote a Server that creating "GameSession". In this sessions i store the connections of the two players.
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Offline ngash2

Junior Newbie

« Reply #3 - Posted 2013-04-25 19:59:38 »

Hi, I am also facing the same problem as cronosDev,  I have no idea on even how to create the sessions can  also anybody tell me how it works or have some codesnippets?
Offline HeroesGraveDev

JGO Kernel

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« Reply #4 - Posted 2013-04-25 20:19:56 »

You mean you have a two player game with matchmaking?


Server recieves connection from client.
If the waiting list is empty, Server adds client to a waiting list.
Otherwise, Server takes first client from waiting list and makes a new instance of the game.
The game contains the logic thread, and a client listener thread for each client.
Only the actual game interacts with the client input/output.
If at some point a player disconnects, end the game and add the remaining player to the waiting list.

Offline ngash2

Junior Newbie

« Reply #5 - Posted 2013-04-25 20:53:18 »

Thanks HeroesGraveDev, that has shed some light, how do implement the client listener thread for the client on android with Kryronet
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