Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (636)
Games in Android Showcase (178)
games submitted by our members
Games in WIP (688)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Deploying libgdx for android  (Read 6021 times)
0 Members and 2 Guests are viewing this topic.
Offline Tom-Todd

Senior Newbie

« Posted 2013-04-10 18:11:59 »

Can anyone point me to a good guide for deploying with libgdx on android?
I tried looking at the libgdx wiki and the section on deploying for android wasn't very clear...

Offline Cero
« Reply #1 - Posted 2013-04-10 18:45:12 »

use the setup ui

Offline Tom-Todd

Senior Newbie

« Reply #2 - Posted 2013-04-10 19:14:36 »

Where do I find that?

EDIT: But that just sets up the project, I mean actually deploying and outputting an apk for android
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline UprightPath
« Reply #3 - Posted 2013-04-10 21:21:56 »

When you use the setup UI it will generate an <Profject_Name>-android project. If you run that, it will create an APK in that project's /bin folder.

Offline Tom-Todd

Senior Newbie

« Reply #4 - Posted 2013-04-10 23:53:29 »

When you use the setup UI it will generate an <Profject_Name>-android project. If you run that, it will create an APK in that project's /bin folder.

Thanks you, hadn't realised that Smiley
Offline Cero
« Reply #5 - Posted 2013-04-11 21:00:44 »

note: that apk will work, but you cant put it onto the google play market

Offline bosun

Senior Newbie

« Reply #6 - Posted 2013-04-12 17:45:41 »

Why not? And how do we make one we can put onto the market?
Offline mbabuskov

JGO Coder

Medals: 21
Projects: 3
Exp: 2 years

« Reply #7 - Posted 2013-08-05 20:01:12 »

Why not? And how do we make one we can put onto the market?

The .apk file is generated automatically when you try to run the game on your own device. For example, if your game is named MYGAME, take a look at:


and .apk file should be there.

Milan Babuskov
Offline Opiop
« Reply #8 - Posted 2013-08-05 20:23:51 »

That's not what he was asking. He was asking why that apk file isn't ready for the store. I too am wondering why.
Offline Cero
« Reply #9 - Posted 2013-08-05 21:24:55 »

this is documented by google of course
every official, non debug apk you intend to publish needs an official signature from you.

how does this work ? you just need to create and apply a "keystore", which basically just holds your name as developer and a password to identify you.
How do you make one ? Well I personally just use eclipse. Just go to Export in Eclipse and make an apk that way, it will ask for keystore and help you create one. Very simple.
Do not lose you keystore or the password, because every update of one particular game can only be made with that same keystore.

Just like with software signatures in general, this is to make sure that a particular piece of software is of genuine origin.

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Dwinin (73 views)
2015-11-07 13:29:08

Rems19 (81 views)
2015-10-31 01:36:56

Rems19 (78 views)
2015-10-31 01:32:37

williamwoles (107 views)
2015-10-23 10:42:59

williamwoles (93 views)
2015-10-23 10:42:45

Jervac_ (111 views)
2015-10-18 23:29:12

DarkCart (135 views)
2015-10-16 00:58:11

KaiHH (118 views)
2015-10-11 14:10:14

KaiHH (157 views)
2015-10-11 13:26:18

BurntPizza (172 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!