Using latest LibGDX to render a tilemap, map is very small and tilesets are tiny.
Tilemap renders ok, I move the camera about and most of the time it is smooth. Sometimes though I get a horizontal line across the map, its like a tear across the screen or the VSync is failing/off.
When I record the screen or print screen it the tear does not appear on the image so I cannot show you how it looks.
Is this likely to be an issue with Java or the Graphics Card?
If you need more information to help me please let me know, the code is very standard TileMap rendering, followed LibGDX example and checked about efficient render/culling.
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