Hello!
I can't make the fog work in my game: it is not "following" the player, it is depending on z-axis.
I already searched for bad GL_PROJECTION matrix, but i only call it once. Here is my rendering code, if anyone could help me, thank you:
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| public void updateCamera() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(50f, (float) Main.WIDTH / Main.HEIGHT, 0.1f, 64f); glMatrixMode(GL_MODELVIEW); glLoadIdentity();
glRotatef(pitch, 1.0f, 0.0f, 0.0f); glRotatef(yaw, 0.0f, 1.0f, 0.0f); glTranslatef(-position.x, -position.y, -position.z); } |
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| private void initGL() { glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); glEnable(GL_FOG);
FloatBuffer fogColor = BufferUtils.createFloatBuffer(4); fogColor.put(0f).put(0f).put(0f).put(1f).flip(); glFogi(GL_FOG_MODE, GL_LINEAR); glFog(GL_FOG_COLOR, fogColor); glHint(GL_FOG_HINT, GL_DONT_CARE); glFogf(GL_FOG_START, 16f); glFogf(GL_FOG_END, 32f);
glClearColor(0f, 0f, 0f, 1f); } |
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| public void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
camera.updateCamera(); HallwayManager.getInstance().renderHallway(); } |