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  Which natives to include?  (Read 1666 times)
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Offline blaa_vogn

Junior Devvie

Projects: 2

« Posted 2013-04-06 16:53:42 »


I am about ready to release my first game, and I'm very happy Smiley.

However I am in doubt which natives I should include in my .jar file.
Should I just include the Windows, Mac and Linux-natives into the same .jar file, and let every user download the same file?

I am using slick2d, if that makes any difference, I am sorry if this is a common question, but I have searched a bit.

Offline quew8

JGO Knight

Medals: 53

« Reply #1 - Posted 2013-04-06 19:22:39 »

Generally, people use different files for each os, nobody wants to be wasting time downloading useless files. I know that is it possible to detect the operating system from the website so you only need to present the user with a single download. You could also use a launcher to download the correct files on the first run. But if you don't want to over complicate things, I think most people are savy enough to know which os they are running.
Offline blaa_vogn

Junior Devvie

Projects: 2

« Reply #2 - Posted 2013-04-07 08:39:01 »

Well, that makes sense.

Thank you.
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Offline Sammidysam
« Reply #3 - Posted 2013-04-07 13:29:06 »

I've just packed them all with all my games because with the internet these days it really makes no difference.  Also, if they copy onto a different OS they don't get hit with an error.
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