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  Homunculus - my first game  (Read 4022 times)
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Offline jamiltron

Junior Newbie

« Posted 2013-04-06 01:21:55 »

Homunculus is a falling-block action puzzle game based on the games I played as a kid. It is also my first game used to learn libGDX. Let me know what you think!

Android version:

Windows version:

OSX version:

Linux/raw jar:
Offline ClickerMonkey

JGO Coder

Medals: 20

Game Engineer

« Reply #1 - Posted 2013-04-06 02:19:16 »

Gameplay Video?

Offline ClickerMonkey

JGO Coder

Medals: 20

Game Engineer

« Reply #2 - Posted 2013-04-06 03:27:25 »

Just realized windows version is free, fun game!

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ReBirth
« Reply #3 - Posted 2013-04-06 14:03:53 »

How do you package it for Mac?

Offline jamiltron

Junior Newbie

« Reply #4 - Posted 2013-04-06 18:08:39 »

I used the ant bundler utility on osx:

In a nutshell - I exported the jar with the required libs along side it. Ran it through proguard to shrink it, then I used the bundler ant script to package the libs along side it. I couldn't get the .app to work when I packaged the required libs within the jar.

I also used the osx icon utility to create an icon (I probably need to create more for different resolutions).

Let me know if that makes sense!
Offline vbrain
« Reply #5 - Posted 2013-04-06 21:17:04 »

You made the android version paid, but everything else is free... That makes absolutely no sense.
Offline Nate

« JGO Bitwise Duke »

Medals: 167
Projects: 4
Exp: 14 years

Esoteric Software

« Reply #6 - Posted 2013-04-07 02:13:12 »

Not really, seems fine to me. Not many people buy $1 apps on desktop. Get your money, son!

Offline jamiltron

Junior Newbie

« Reply #7 - Posted 2013-04-07 02:41:59 »

I spent money on art assets and other things so  I wanted a means to make some money. I can charge .99 on Android feasibly, but doing so on desktop would not make sense to charge so little.

Also having developed it primarily for PC - a lot of the more tedious parts of development was the transition to Android.
Offline ReBirth
« Reply #8 - Posted 2013-04-07 02:49:08 »

@OP: thanks for the link. Guess I need start to look up on that ant thing.

Offline ikovrigin

Senior Newbie

« Reply #9 - Posted 2013-04-17 05:22:18 »

Old Good Dr.Mario Smiley not bad ... i like it! Grin
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