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  Locotus Desperatus  (Read 1800 times)
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Offline novasharp

Junior Member


Medals: 1
Projects: 1


Gamemaker


« Posted 2013-04-04 23:39:09 »

Download latest version: r2


This is a screenshot of my WIP game Locotus Desperatus.
Anyhow, video of menu (WIP):
<a href="http://www.youtube.com/v/qcLP1Ptr4TQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/qcLP1Ptr4TQ?version=3&amp;hl=en_US&amp;start=</a>
Picture of gamepad input system (shamelessly copied from Steam Big Picture):

It will all be done in java2d and will hopefully end up being fast enough to easily maintain vsync.

Edit: Link to source code: https://github.com/novasharper/LocotusDesperatus
Please critique.

Edit 2: Working on porting game to LibGDX

Edit 3: Finished porting menu system. Also moved to separate game thread from graphics thread. Much easier thanks to LibGDX.

novasharp
Offline deepthought
« Reply #1 - Posted 2013-04-05 01:12:24 »

was this the one we talked about the story for? glad to see you've been able to get started!  Grin

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
Offline novasharp

Junior Member


Medals: 1
Projects: 1


Gamemaker


« Reply #2 - Posted 2013-04-05 01:30:11 »

Yep. One and the same. It took a long time to write all the game engine code for it (and I still have quite a bit left), but now I should be able to start work on tying the game together and adding content.

novasharp
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Legends of Yore - The Casual Retro Roguelike
Offline novasharp

Junior Member


Medals: 1
Projects: 1


Gamemaker


« Reply #3 - Posted 2013-04-20 15:16:48 »

Update: Got basic level editing working (sortof).

Two edit modes: paint and edit.
  • With paint, you set tile type to paint, then when a tile is clicked on, it sets it to that.
  • With edit, you select tile, then change its type.

Loads tiles from spritesheet.

<a href="http://www.youtube.com/v/IVGVv5mdepw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/IVGVv5mdepw?version=3&amp;hl=en_US&amp;start=</a>
Note: The editor is actually smooth, it just appears to stutter because of the screen recording software I use.

The code for this is on github in the desktop project. The package is daedalus.leveleditor

I need to clean up the code, but right now I am focused on finishing it.

novasharp
Offline novasharp

Junior Member


Medals: 1
Projects: 1


Gamemaker


« Reply #4 - Posted 2013-04-26 00:47:35 »

New download: r2

New stuff:
  • Correctly renders weapon fire, combat mechanics soon to be implemented.
  • Re-implemented LOS, simplified code, also, now it works.

Bugs:
  • Sometimes hangs on start because pathfinding is weirdly slow. I am using A* on a 30x20 map and it hangs. If anyone can find the problem, that would be awesome because pathfinding used to be really fast and now sometimes it hangs almost indefinitely.

novasharp
Offline novasharp

Junior Member


Medals: 1
Projects: 1


Gamemaker


« Reply #5 - Posted 2013-05-13 22:32:39 »

Here is a sort-of gameplay video:
<a href="http://www.youtube.com/v/dIGUqWW9qMY?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/dIGUqWW9qMY?version=3&amp;hl=en_US&amp;start=</a>

No download for this because I have not implemented my resource downloader yet, so the game would crash upon startup. First alpha release should be ready this friday.

novasharp
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