orangepascal
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Posted
2013-04-01 12:19:15 » |
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 I just released my first ever desktop game: Heroes of Loot. It's a very action-oriented rogue-like, with a lot of looting, shooting, shopping, leveling and more. This release is part of the OneGameAMonth.com jam and is my ( http://www.onegameamonth.com/orangepascal) March entry. The game is fully playable, but a lot more content will be added for an official release in a couple of weeks. The desktop version was made possible thanks to LibGDX! Grab the game here: http://www.heroesofloot.com
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ReBirth
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Reply #1 - Posted
2013-04-01 12:31:36 » |
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!! creator of Gunslug!  It looks good. Unfortunately as citizen of a developing country of Asia I can't pay even one cent.
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Opiop
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Reply #2 - Posted
2013-04-01 12:36:18 » |
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The game looks amazing! Love the art style of your characters 
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Games published by our own members! Check 'em out!
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kevglass
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Reply #3 - Posted
2013-04-01 12:49:03 » |
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Awesome stuff! Ran through to level 15 then got squished  Kev
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orangepascal
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Reply #4 - Posted
2013-04-01 13:31:52 » |
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The game looks amazing! Love the art style of your characters  thanks! was a challenge getting them in 12x12 pixels and look different 
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kappa
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Reply #5 - Posted
2013-04-02 09:25:08 » |
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really nice, love the art style.
FEATURED.
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orangepascal
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Reply #6 - Posted
2013-04-02 09:28:44 » |
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cool! thanks 
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ReBirth
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Reply #7 - Posted
2013-04-02 11:01:26 » |
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@kappa: you use no scoring points again?
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kappa
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Reply #8 - Posted
2013-04-02 13:05:35 » |
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@kappa: you use no scoring points again?
The game is highly polished in pretty much all the area's in the scoring system, uses a rather stable framework/library (libgdx), didn't find anything worth criticising or think that adding a score out of 10 would assist much in helping improve the game. Besides users can always add their own comments and reviews (even a score).
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kevglass
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Reply #9 - Posted
2013-04-02 13:12:08 » |
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Ok, I give Kappa a 7/10.
The game is awesome.
Cheers,
Kev
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Games published by our own members! Check 'em out!
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davidc
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Reply #10 - Posted
2013-04-02 13:19:32 » |
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That was fun, very slick indeed.
I've been playing a lot of Gauntlet lately so was a bit shocked when the ghosts kept popping up out of nowhere rather than spewing forth from generators. It seemed a bit unfair.
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ReBirth
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Reply #11 - Posted
2013-04-02 13:27:54 » |
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The game is highly polished in pretty much all the area's in the scoring system, uses a rather stable framework/library (libgdx), didn't find anything worth criticising or think that adding a score out of 10 would assist much in helping improve the game. Besides users can always add their own comments and reviews (even a score).
How about mine? I use libgdx too  Topic: Yeah as known, there is audio mute bugs. I tried to reproduce (don't worry I like to play it repeatedly  ) but nothing common unless, it happened when you enter other dungeon level or shop.
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SHC
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Reply #12 - Posted
2013-04-02 13:39:54 » |
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I can't run the game. It shuts with this error. 1 2 3 4 5 6 7 8 9 10 11 12 13
| Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Texture width and height must be powers of two: 122x42 at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113) Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Texture width and height must be powers of two: 122x42 at com.badlogic.gdx.graphics.Texture.uploadImageData(Texture.java:204) at com.badlogic.gdx.graphics.Texture.load(Texture.java:179) at com.badlogic.gdx.graphics.Texture.create(Texture.java:159) at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133) at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122) at com.orangepixel.infdungeon.myCanvas.engineInit(myCanvas.java:131) at com.orangepixel.utils.ArcadeCanvas.create(ArcadeCanvas.java:129) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:127) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110) |
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orangepascal
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Reply #13 - Posted
2013-04-02 14:10:51 » |
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That was fun, very slick indeed.
I've been playing a lot of Gauntlet lately so was a bit shocked when the ghosts kept popping up out of nowhere rather than spewing forth from generators. It seemed a bit unfair.
I actually had the gauntlet spawn-boxes in the game first, but it was too boring for my liking  Changing it to "Randomly" spawning everywhere changed the game to a more action focused thing, which I was aiming for.
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orangepascal
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Reply #14 - Posted
2013-04-02 14:11:48 » |
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I can't run the game. It shuts with this error. 1 2
| Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Texture width and height must be powers of two: 122x42 |
hmm that looks like OpenGl 2 wasn't supported. any info on your pc and the java version?
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SHC
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Reply #15 - Posted
2013-04-03 03:35:44 » |
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Java version. 1 2 3
| java version "1.7.0" Java(TM) SE Runtime Environment (build 1.7.0-b147) Java HotSpot(TM) Client VM (build 21.0-b17, mixed mode, sharing) |
System info 1 2 3 4 5 6 7
| Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_gdr.120830-0334) Language: English (Regional Setting: English) BIOS: BIOS Date: 06/10/09 13:54:22 Ver: 08.00.12 Processor: Pentium(R) Dual-Core CPU E5300 @ 2.60GHz (2 CPUs), ~2.6GHz Memory: 1024MB RAM Available OS Memory: 1014MB RAM Page File: 1571MB used, 466MB available |
Display Devices 1 2 3 4 5 6 7 8 9
| Card name: Intel(R) G33/G31 Express Chipset Family Manufacturer: Intel Corporation Chip type: Intel(R) GMA 3100 DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_29C2&SUBSYS_82B01043&REV_10 Display Memory: 251 MB Dedicated Memory: 0 MB Shared Memory: 251 MB Current Mode: 1440 x 900 (32 bit) (75Hz) |
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davedes
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Reply #16 - Posted
2013-04-03 19:26:04 » |
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Quick fix for NPOT images: pack them into a power-of-two Pixmap (either manually or with PixmapPacker) or use the power-of-two option in your Texture Packer tool. You should not rely on all users to support non-power-of-two textures, even if they support GL 2+.  Nice game.
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ctomni231
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Reply #17 - Posted
2013-04-03 19:56:40 » |
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The game is alright and fun depending on the strategy you take. It was kind of weird to me that the different avatars didn't create different play styles, but that is just nit-picking. The game is pretty decent.
I found one major bug that interferes with game play though. You can go through locked shop doors which will take you to a small room on the other side of the door. When you try to escape, then you'll be taken to the shop window and able to buy the potion item. Afterward, when you leave the shop, you'll be locked in a small room behind the shop door with no escape. I did it by accident the first time, but then I managed to do it with each character avatar.
Other than that, it is very cute, like-able, and fun to play.
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Tyecon
Senior Newbie 
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Reply #18 - Posted
2013-04-03 21:02:57 » |
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I got to level 11, but then a opening/closing wall crushed me.  Most of the time I just ran through the level, spamming attack if things got harry. It is very fun, good job. 
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Please have a baggy ready before looking at my code.
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orangepascal
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Reply #19 - Posted
2013-04-03 21:54:54 » |
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I found one major bug that interferes with game play though. You can go through locked shop doors which will take you to a small room on the other side of the door.
the small rooms are actually secret area's  the fact that they sometimes spawn at the same location as shops (or even exits) is a bug that is being fixed
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matheus23
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Reply #20 - Posted
2013-04-04 09:00:31 » |
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Got to level 21. Nice game  The lighting is pretty intresting 
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Phased
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Reply #22 - Posted
2013-04-04 09:58:31 » |
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OpenGL is GPU based, your graphics card has to support it.
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orangepascal
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Reply #23 - Posted
2013-04-04 10:00:04 » |
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Yeah it's not driver based, so don't screw up your computer trying to fix things  I'll look at fixing things on the game end, it should be possible to have the game run in opengl1 which is more widely supported... but it will take time!
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SHC
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Reply #24 - Posted
2013-04-04 13:30:58 » |
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I think my card has support for it since I have no problem running graphic apps which uses directx 11.
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pendar747
Innocent Bystander
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Reply #25 - Posted
2013-04-06 16:15:28 » |
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It doesn't run on my mac but I played it on a windows machine. It's really promising as a starter. its not a seriously commercial game so I wich you had released it as an open source software so newbies like me could' benefit from your efforts. Having the code released as open source I guess you still could ask for donations as well. That way people would be more tempted to donate since they'd also benefited from you code.
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orangepascal
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Reply #26 - Posted
2013-04-06 17:12:03 » |
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It doesn't run on my mac but I played it on a windows machine. It's really promising as a starter. its not a seriously commercial game so I wich you had released it as an open source software so newbies like me could' benefit from your efforts. Having the code released as open source I guess you still could ask for donations as well. That way people would be more tempted to donate since they'd also benefited from you code.
the game is actually still being worked on and will be a "serious commercial" game  Quests are now added to the new version, and a better progression is being added. This release was also to check the Java gaming waters as I have no experience with it or pc/mac game releasing at all. There are a couple of bugs with resolution and opengl, but mostly it's been a good experience and I plan to bring more games and release the full Heroes of Loot once it's done.
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orangepascal
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Reply #27 - Posted
2013-04-07 17:57:50 » |
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Now adding Quests to the latest version, they start simple and include any tutorial-stuff masked as quests.. which I thought was pretty smart   (screen taken from the mobile version, but also coming to desktop version)
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sproingie
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Reply #28 - Posted
2013-04-08 15:14:24 » |
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That 'Q' still looks like an 'R'. Can't say I envy the task of trying to make a 3x5 font though 
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orangepascal
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Reply #29 - Posted
2013-04-08 17:07:32 » |
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That 'Q' still looks like an 'R'. Can't say I envy the task of trying to make a 3x5 font though  not a lot of room to make it work  I managed to avoid using the Q mostly tho, so that helps!
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