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  Heroes of Loot  (Read 28280 times)
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Offline orangepascal

Senior Member


Medals: 15
Projects: 3



« Posted 2013-04-01 14:19:15 »



I just released my first ever desktop game: Heroes of Loot.

It's a very action-oriented rogue-like, with a lot of looting, shooting, shopping, leveling and more.
This release is part of the OneGameAMonth.com jam and is my (http://www.onegameamonth.com/orangepascal) March entry.  The game is fully playable, but a lot more content will be added for an official release in a couple of weeks.

The desktop version was made possible thanks to LibGDX!

Grab the game here, it's pay-what-you-want so just enjoy it - http://www.orangepixel.net/heroesofloot/desktop/
Offline ReBirth
« Reply #1 - Posted 2013-04-01 14:31:36 »

!! creator of Gunslug! Grin

It looks good. Unfortunately as citizen of a developing country of Asia I can't pay even one cent.

Offline opiop65

JGO Kernel


Medals: 123
Projects: 7
Exp: 3 years


Team Alluminum


« Reply #2 - Posted 2013-04-01 14:36:18 »

The game looks amazing! Love the art style of your characters Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #3 - Posted 2013-04-01 14:49:03 »

Awesome stuff! Ran through to level 15 then got squished Smiley

Kev

Offline orangepascal

Senior Member


Medals: 15
Projects: 3



« Reply #4 - Posted 2013-04-01 15:31:52 »

The game looks amazing! Love the art style of your characters Smiley

thanks! was a challenge getting them in 12x12 pixels and look different Wink
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 70
Projects: 15


★★★★★


« Reply #5 - Posted 2013-04-02 11:25:08 »

really nice, love the art style.

FEATURED.
Offline orangepascal

Senior Member


Medals: 15
Projects: 3



« Reply #6 - Posted 2013-04-02 11:28:44 »

cool! thanks  Cheesy
Offline ReBirth
« Reply #7 - Posted 2013-04-02 13:01:26 »

@kappa:
you use no scoring points again?

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 70
Projects: 15


★★★★★


« Reply #8 - Posted 2013-04-02 15:05:35 »

@kappa:
you use no scoring points again?
The game is highly polished in pretty much all the area's in the scoring system, uses a rather stable framework/library (libgdx), didn't find anything worth criticising or think that adding a score out of 10 would assist much in helping improve the game. Besides users can always add their own comments and reviews (even a score).
Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #9 - Posted 2013-04-02 15:12:08 »

Ok, I give Kappa a 7/10.

The game is awesome.

Cheers,

Kev

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline davidc

Senior Member


Medals: 5
Projects: 2



« Reply #10 - Posted 2013-04-02 15:19:32 »

That was fun, very slick indeed.

I've been playing a lot of Gauntlet lately so was a bit shocked when the ghosts kept popping up out of nowhere rather than spewing forth from generators. It seemed a bit unfair.
Offline ReBirth
« Reply #11 - Posted 2013-04-02 15:27:54 »

The game is highly polished in pretty much all the area's in the scoring system, uses a rather stable framework/library (libgdx), didn't find anything worth criticising or think that adding a score out of 10 would assist much in helping improve the game. Besides users can always add their own comments and reviews (even a score).
How about mine? I use libgdx too Tongue

Topic:
Yeah as known, there is audio mute bugs. I tried to reproduce (don't worry I like to play it repeatedly Roll Eyes ) but nothing common unless, it happened when you enter other dungeon level or shop.

Offline SHC
« Reply #12 - Posted 2013-04-02 15:39:54 »

I can't run the game. It shuts with this error.

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Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException:
Texture width and height must be powers of two: 122x42
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Texture width and height must be powers of two: 122x42
        at com.badlogic.gdx.graphics.Texture.uploadImageData(Texture.java:204)
        at com.badlogic.gdx.graphics.Texture.load(Texture.java:179)
        at com.badlogic.gdx.graphics.Texture.create(Texture.java:159)
        at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133)
        at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
        at com.orangepixel.infdungeon.myCanvas.engineInit(myCanvas.java:131)
        at com.orangepixel.utils.ArcadeCanvas.create(ArcadeCanvas.java:129)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:127)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)

Offline orangepascal

Senior Member


Medals: 15
Projects: 3



« Reply #13 - Posted 2013-04-02 16:10:51 »

That was fun, very slick indeed.

I've been playing a lot of Gauntlet lately so was a bit shocked when the ghosts kept popping up out of nowhere rather than spewing forth from generators. It seemed a bit unfair.

I actually had the gauntlet spawn-boxes in the game first, but it was too boring for my liking Wink  Changing it to "Randomly" spawning everywhere changed the game to a more action focused thing, which I was aiming for.
Offline orangepascal

Senior Member


Medals: 15
Projects: 3



« Reply #14 - Posted 2013-04-02 16:11:48 »

I can't run the game. It shuts with this error.

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Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException:
Texture width and height must be powers of two: 122x42


hmm that looks like OpenGl 2 wasn't supported.
any info on your pc and the java version?
Offline SHC
« Reply #15 - Posted 2013-04-03 05:35:44 »

Java version.

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java version "1.7.0"
Java(TM) SE Runtime Environment (build 1.7.0-b147)
Java HotSpot(TM) Client VM (build 21.0-b17, mixed mode, sharing)


System info

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   Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_gdr.120830-0334)
           Language: English (Regional Setting: English)
               BIOS: BIOS Date: 06/10/09 13:54:22 Ver: 08.00.12
          Processor: Pentium(R) Dual-Core  CPU      E5300  @ 2.60GHz (2 CPUs), ~2.6GHz
             Memory: 1024MB RAM
Available OS Memory: 1014MB RAM
          Page File: 1571MB used, 466MB available


Display Devices

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          Card name: Intel(R) G33/G31 Express Chipset Family
       Manufacturer: Intel Corporation
          Chip type: Intel(R) GMA 3100
           DAC type: Internal
         Device Key: Enum\PCI\VEN_8086&DEV_29C2&SUBSYS_82B01043&REV_10
     Display Memory: 251 MB
   Dedicated Memory: 0 MB
      Shared Memory: 251 MB
       Current Mode: 1440 x 900 (32 bit) (75Hz)

Offline davedes
« Reply #16 - Posted 2013-04-03 21:26:04 »

Quick fix for NPOT images: pack them into a power-of-two Pixmap (either manually or with PixmapPacker) or use the power-of-two option in your Texture Packer tool. You should not rely on all users to support non-power-of-two textures, even if they support GL 2+. Cheesy

Nice game.

Offline ctomni231

JGO Ninja


Medals: 71
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #17 - Posted 2013-04-03 21:56:40 »

The game is alright and fun depending on the strategy you take. It was kind of weird to me that the different avatars didn't create different play styles, but that is just nit-picking. The game is pretty decent.

I found one major bug that interferes with game play though. You can go through locked shop doors which will take you to a small room on the other side of the door. When you try to escape, then you'll be taken to the shop window and able to buy the potion item. Afterward, when you leave the shop, you'll be locked in a small room behind the shop door with no escape. I did it by accident the first time, but then I managed to do it with each character avatar.

Other than that, it is very cute, like-able, and fun to play.

Offline Tyecon

Senior Newbie





« Reply #18 - Posted 2013-04-03 23:02:57 »

I got to level 11, but then a opening/closing wall crushed me. Sad
Most of the time I just ran through the level, spamming attack if things got harry.
It is very fun, good job.  Grin

Please have a baggy ready before looking at my code.
Offline orangepascal

Senior Member


Medals: 15
Projects: 3



« Reply #19 - Posted 2013-04-03 23:54:54 »

I found one major bug that interferes with game play though. You can go through locked shop doors which will take you to a small room on the other side of the door.

the small rooms are actually secret area's Wink  the fact that they sometimes spawn at the same location as shops (or even exits) is a bug that is being fixed
Offline matheus23

JGO Wizard


Medals: 96
Projects: 3


You think about my Avatar right now!


« Reply #20 - Posted 2013-04-04 11:00:31 »

Got to level 21. Nice game Smiley
The lighting is pretty intresting Wink

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline SHC
« Reply #21 - Posted 2013-04-04 11:02:18 »

I want to play this game! How can I get OpenGL 2.0 drivers? I have only directx ones in the given CD.

I'm not knowing which to download at the download page.

http://in.asus.com/Motherboards/Intel_Socket_775/P5KPLAMPS/#download

The OS is Windows 7 32 bit.

Thanks.

Offline Phased
« Reply #22 - Posted 2013-04-04 11:58:31 »

OpenGL is GPU based, your graphics card has to support it.
Offline orangepascal

Senior Member


Medals: 15
Projects: 3



« Reply #23 - Posted 2013-04-04 12:00:04 »

Yeah it's not driver based, so don't screw up your computer trying to fix things Wink

I'll look at fixing things on the game end, it should be possible to have the game run in opengl1 which is more widely supported...  but it will take time!
Offline SHC
« Reply #24 - Posted 2013-04-04 15:30:58 »

I think my card has support for it since I have no problem running graphic apps which uses directx 11.

Offline pendar747

Innocent Bystander





« Reply #25 - Posted 2013-04-06 18:15:28 »


It doesn't run on my mac but I played it on a windows machine. It's really promising as a starter. its not a seriously commercial game so I wich you had released it as an open source software so newbies like me could' benefit from your efforts. Having the code released as open source I guess you still could ask for donations as well. That way people would be more tempted to donate since they'd also benefited from you code.
Offline orangepascal

Senior Member


Medals: 15
Projects: 3



« Reply #26 - Posted 2013-04-06 19:12:03 »


It doesn't run on my mac but I played it on a windows machine. It's really promising as a starter. its not a seriously commercial game so I wich you had released it as an open source software so newbies like me could' benefit from your efforts. Having the code released as open source I guess you still could ask for donations as well. That way people would be more tempted to donate since they'd also benefited from you code.

the game is actually still being worked on and will be a "serious commercial" game Wink Quests are now added to the new version, and a better progression is being added.

This release was also to check the Java gaming waters as I have no experience with it or pc/mac game releasing at all. There are a couple of bugs with resolution and opengl, but mostly it's been a good experience and I plan to bring more games and release the full Heroes of Loot once it's done.
Offline orangepascal

Senior Member


Medals: 15
Projects: 3



« Reply #27 - Posted 2013-04-07 19:57:50 »

Now adding Quests to the latest version, they start simple and include any tutorial-stuff masked as quests.. which I thought was pretty smart Wink


(screen taken from the mobile version, but also coming to desktop version)
Offline sproingie
« Reply #28 - Posted 2013-04-08 17:14:24 »

That 'Q' still looks like an 'R'.  Can't say I envy the task of trying to make a 3x5 font though  Smiley
Offline orangepascal

Senior Member


Medals: 15
Projects: 3



« Reply #29 - Posted 2013-04-08 19:07:32 »

That 'Q' still looks like an 'R'.  Can't say I envy the task of trying to make a 3x5 font though  Smiley


not a lot of room to make it work Wink  I managed to avoid using the Q mostly tho, so that helps!
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