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  Slick2D BasicGame or StateBasedGame ?  (Read 680 times)
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Offline Ghorieno

Junior Newbie





« Posted 2013-03-31 18:08:02 »

Hello, i'm kinda new to this so I decided to try Slick2D. After few easy "games" I wanna try to make little RPG and it will contain something like "zones" ex. one zone will be city then u will decide where to go for example to forest so u will go to another zone (another state). And I wanna ask u if i should do it using BasicGame or StateBasedGame. What's better in your opinion, thank you :-)
Offline marcuiulian13

Senior Member


Medals: 5
Exp: 3 years



« Reply #1 - Posted 2013-03-31 18:28:55 »

StateBasedGame is generally making you easier to code "states" of the game: Main Menu, Options Menu, the game itself, GameOver screen, WinScreen and so on.
IMO the "zones" should be hard coded by you in the game itself.

Getting a project done is by far the most hard thing in game development.
Offline Ghorieno

Junior Newbie





« Reply #2 - Posted 2013-03-31 20:17:23 »

But if i understand it ... that code in game state will be enormly big, right ?
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