Game using Java 2D, my own game loop, collision, and sprites(from around the net). Bunches of work to just show off 12 seconds worth of content.
Collision is "backwards" in the sense that the player walks on polygons where they're allowed to be. The polygon then controls which polygons the player can walk to and which sprites are shown. Meaning that the game is not tile based and can be 2D/Isometric/whatever by just changing level design and art. Bridges/shelves/tunnels are also fully supported by the design and as many as I want(well integer based flags).
Sprite layering is currently based on load order, and since the character is loaded last it'll currently be on top of every image.
Has a map editor... Which is a hot country mess of speghetti and bad smells. The map editor is more code than the actual game, and uses a lot of resources of the game.
If you're more curious I have a raw zip file of the project(eclipse 3.7.2): http://www.filehosting.org/file/details/427250/viewerClient.zip .
Added proper layering to graphics/images, Background/Player ground/Foreground. Much smaller change than I thought it would be.
Doodled up some documentation.
Changed character collision to test at the forward position of the character(by feet), instead of just the top left.
Started with status effects to allow any sort of environment interaction. Now have Keys, "one way" terrain, start of switches, and plans for push boxes.