Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (487)
Games in Android Showcase (112)
games submitted by our members
Games in WIP (553)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  libgdx mipmap render-problems [solved]  (Read 1475 times)
0 Members and 1 Guest are viewing this topic.
Offline Phibedy

Senior Member


Medals: 8



« Posted 2013-03-27 00:59:57 »

Hi, because it seems that I have to write it on my own: http://code.google.com/p/libgdx/issues/detail?id=1257&thanks=1257&ts=1360713176
I would like to know, if the error (lines between tiles and the color of the ray):
could be caused by the missing of the edge-padding.
In addition I have now clue how to add this/write that pull request.

atlas-code:
1  
2  
3  
4  
5  
6  
7  
8  
9  
PixmapPacker packer = new PixmapPacker(2048, 2048, Format.RGBA8888, 5,
            true);
      Pixmap pixmap;
      for (int i = 0; i < levelTextures.length; i++) {
         pixmap = new Pixmap(Gdx.files.external(levelTextures[i]));
         packer.pack(levelTextures[i], pixmap);
      }
      RessourceManager.atlas = packer.generateTextureAtlas(
            TextureFilter.MipMapLinearNearest, TextureFilter.Nearest, true);


for rendering I am using spritebatch + sprites (sprite(Textureregion from the atlas)).

edit:
if I don't use mipmaps:
1  
2  
RessourceManager.atlas = packer.generateTextureAtlas(
            TextureFilter.Nearest, TextureFilter.Nearest, false);

the error doesn't appear, but I would like to use mipmaps -> how to fix it?

edit2:
thx to ocirne Smiley

changed:
1  
2  
3  
4  
5  
new PixmapPacker(2048, 2048, Format.RGBA8888,0,
            false);

packer.generateTextureAtlas(
            TextureFilter.Nearest, TextureFilter.Nearest, true);


best reg.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

TehJavaDev (15 views)
2014-08-28 18:26:30

CopyableCougar4 (25 views)
2014-08-22 19:31:30

atombrot (38 views)
2014-08-19 09:29:53

Tekkerue (33 views)
2014-08-16 06:45:27

Tekkerue (32 views)
2014-08-16 06:22:17

Tekkerue (20 views)
2014-08-16 06:20:21

Tekkerue (29 views)
2014-08-16 06:12:11

Rayexar (66 views)
2014-08-11 02:49:23

BurntPizza (42 views)
2014-08-09 21:09:32

BurntPizza (34 views)
2014-08-08 02:01:56
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!