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  Preview of TT - Tile Tools  (Read 2920 times)
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Offline Malban

Senior Newbie


Medals: 1
Projects: 1



« Posted 2013-03-22 16:56:10 »

Update: 11.04.2013
- added "Variants" to tiles
- added "Growing" mechanism to map building
  (Tiles can have attributes, that imply growing features)
- build seamless tiles added (although it looks quirky)
- added color (RGB/HSB) seetings to grafics
- BugFixes

- I still have to clean up the code a bit, build packages with some example grafics, than I will go public.

--


Hello to you all,

I know there are a hell of a lot of Tile Tools, Map makers and so on out there.
Nonetheless in preparation of new gaming project I built a tool collection I named TT-TileTools.

I just updated my documentation and would like to get some first impression feedback, befor releasing the tool itself to the public.

Here is a link: http://www.deamonsouls.de/TT/

Short summary of its merrits:
1) ImageCollector
- collect images
- extract tile grafics and animations
- bundle and save images
- crop images and animations
- build elementary animations form grafics
- save data to xml or customized export

2) TileManager
- build tiles from images
- animated tiles
- tiles can have an arbitrary number of attributes
- save data to xml or customized export
- more

3) Map Maker
- build maps from tiles
- use as many tilesets as you want
- layer support
- customizable grid settings
- automated creation of tile transition layers
- build maps from grafics
- map generating algorithms
- save data to xml or customized export

Comments welcome...

Regards

Malban

PS
Screenshot to keep topic confirm with board rules:

Offline Sparky83

Senior Member


Medals: 6
Projects: 1



« Reply #1 - Posted 2013-03-22 17:21:36 »

This looks very promising! I will take another look at it, when I need a tool like this. Smiley
Offline sproingie

JGO Kernel


Medals: 202



« Reply #2 - Posted 2013-03-22 17:59:04 »

My first impression is "I want to download it and give it a try" so how about it? Wink
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Offline wreed12345

JGO Knight


Medals: 24
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http://linebylinecoding.blogspot.com/


« Reply #3 - Posted 2013-03-23 19:51:21 »

you need some type of image / screenshot for this thread or someone might remove it

Offline Malban

Senior Newbie


Medals: 1
Projects: 1



« Reply #4 - Posted 2013-04-11 08:16:59 »

*Touch!*

Did a small update.
Offline Oskuro

JGO Knight


Medals: 39
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Coding in Style


« Reply #5 - Posted 2013-04-11 09:25:53 »

Nicely done.


Minor thing that irks me (sorry), it's Graphics, not Grafics.  Smiley

Offline dime26

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« Reply #6 - Posted 2013-04-11 10:43:31 »

Will this support export as .TMX?

I currently use Tiled, only thing I don't like about it is having to run a batch file to package up my maps. Will you have an object layer with many customizable properties?

Looks promising though.
Offline Apex5

Junior Member


Medals: 1
Projects: 1



« Reply #7 - Posted 2013-04-11 13:38:04 »

Looks awesome and well thought out, would definitely give it a go if I ever get around to making a isometric project X)
Offline SwampChicken
« Reply #8 - Posted 2013-04-13 03:59:21 »

Looking good.
One question though, the screenshot appears to show isometric tiles but the grid overlay isn't?
Offline xsvenson
« Reply #9 - Posted 2013-04-13 22:09:33 »

Does it have triangular or hexagonal grid support ?

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Offline tberthel
« Reply #10 - Posted 2013-04-13 22:59:10 »

I don't see a download.

Offline JESTERRRRRR

Senior Member


Medals: 7
Exp: 1 year



« Reply #11 - Posted 2013-04-14 03:26:40 »

Can you rotate tiles? I've been making a world on something I smashed together for 6 months and its horrible, this looks much nicer!
Offline Malban

Senior Newbie


Medals: 1
Projects: 1



« Reply #12 - Posted 2013-04-18 10:41:29 »


Some Replies:

Screenshot: The map is made of Reiner Prokein Tileset (http://www.reinerstilesets.de/) which I used. It is indeed an ISO tileset, but I used rectangular tiles.

Grid:
Hex yes, Triangles - no

Download:
soon

Rotate:
Can not rotate tiles, but you can rotate grafics and create from them "new" tiles.
Can not see much advantages to rotate tiles.


Regards

Malban
Offline StumpyStrust
« Reply #13 - Posted 2013-04-18 19:37:28 »

Malban, in English it is Graphic not Grafic. Although the seem to sound the same, they are not. I know, I hate English too.

Offline Malban

Senior Newbie


Medals: 1
Projects: 1



« Reply #14 - Posted 2013-04-22 08:43:44 »

Ok ok!

I changed all found occurences of grafics to graphics :-)!

I am nearly done with the stuff I wanted for a first release.
Two things are left todo:
a) I have to wait for a permission to use one small library
b) have to finish handling composite tiles

Since last time I added:
- Growing more sophisticated
- Layers can be "joined"
- did a small simple ISO map to test the ISO stuff
- option for vertical and horizontal (or both) wrapping (per layer)
- more information on layers are displayed (size in pixel / tiles)
- Bugs removed (probably some added to!)

The documentation is also updated!

Regards

Malban
Offline JESTERRRRRR

Senior Member


Medals: 7
Exp: 1 year



« Reply #15 - Posted 2013-04-30 01:26:49 »

Hey, thanks. I was wondering about rotating because I like top-down tiles which can be rotated any way and look fine
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