Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (763)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (852)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Slick2d display without used render?  (Read 2463 times)
0 Members and 1 Guest are viewing this topic.
Offline CelesEternal

Senior Newbie

« Posted 2013-03-22 09:07:19 »


I just started to used slick2d and i have a big problem: i dunno how make a display without render function.
I really can't use render function, so if somebody can help me ^^


ps: sorry for my english

edit: i used research but i think it was a bad idea, ths subject is on the main page TT, but if someone can explain me that more, it's not a problem ^^

i tried this :
Graphics g = new Graphics (container.getWidth(),container.getHeight());
      g.drawImage(cursor, position.x, position.y);

but no sucessfull
Offline davedes
« Reply #1 - Posted 2013-03-22 16:58:17 »

Why can't you use the render function?

Look at the source code of AppGameContainer and GameContainer to see how it sets up a Graphics context. It's possible, but not really something users need and so isn't documented.

Offline CelesEternal

Senior Newbie

« Reply #2 - Posted 2013-03-22 18:31:18 »

I can't because i use MVC model, with Observer pattern, so the graphic update must receive my obs.

I think that i have spend 6-7 hours at look the source code, i tried somethings that i thinking good, but it's never work.

But slick2d is really too specialized for me, slick is to help to use lwjgl right?

So just work with lwjgl, let me the same capacity? Graphic etc.. 
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline quew8

JGO Knight

Medals: 53

« Reply #3 - Posted 2013-03-23 10:13:22 »

No, lwjgl is more or less just a bare minimum wrapping of OpenGL functions. There is no Graphics object, only OpenGl. You would have to set up your own game loop, delta function, image renderers etc.
Pages: [1]
  ignore  |  Print  

EgonOlsen (492 views)
2018-06-10 19:43:48

EgonOlsen (595 views)
2018-06-10 19:43:44

EgonOlsen (406 views)
2018-06-10 19:43:20

DesertCoockie (743 views)
2018-05-13 18:23:11

nelsongames (1016 views)
2018-04-24 18:15:36

nelsongames (981 views)
2018-04-24 18:14:32

ivj94 (1545 views)
2018-03-24 14:47:39

ivj94 (557 views)
2018-03-24 14:46:31

ivj94 (1295 views)
2018-03-24 14:43:53

Solater (560 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!