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  GridWorld-esque Interface  (Read 722 times)
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Offline novasharp

Junior Member


Medals: 1
Projects: 1


Gamemaker


« Posted 2013-03-20 22:21:24 »

Hi, I don't know how many of you have had the misfortune to use GridWorld, but I was wondering if anyone could provide me with a rough summary of how the graphics worked. I have the code, but it is hard to dig through all their procedures. I am trying to make a level-editor for a game I am working on and GridWorld is actually a pretty good interface for what I need, but I don't know how to re-create it.

Thanks in advance.

novasharp
Offline ra4king

JGO Kernel


Medals: 346
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Exp: 5 years


I'm the King!


« Reply #1 - Posted 2013-03-21 01:21:45 »

Ah yeah I had the misfortune of using GridWorld 2 years ago in AP Computer Science.

What do you need to know about the graphics? From what I remember, it was some super complicated system that was basically hidden away from you. You really don't need to use any GridWorld-style system at all, just learn basic game designs and entity systems, this forum contains way too many threads about these topics Smiley

Offline novasharp

Junior Member


Medals: 1
Projects: 1


Gamemaker


« Reply #2 - Posted 2013-03-21 10:32:02 »

So basically, what I need is the GridWorld system of displaying a grid of entities/blocks and being able to right click on a tile containing an entity to modify its properties. I don't actually need a GridWorld-style system for my game. I already implemented something to render and handle my game. My problem was that I didn't actually have any levels to test my game on. I have a level-format that I can read from and save to, so my problem was that I didn't have something that would create the levels. Grid world is a good interface for what I wanted. (a level designer)

novasharp
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