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  Texturing ellipsoid and procedural planet  (Read 3040 times)
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Offline Sword7

Junior Newbie

« Posted 2013-03-17 01:18:29 »

Hello folks,

I am currently developing my first OpenGL programs and successfully displayed 2D Lissajous, etc.  My goal is now developing space flight simulator like Orbiter and Space Engine.  I searched for learning books about terrain and virtual globe and found two books called "3D Engine Design for Virtual Globes" and "Real-Time 3D Terrain Engines Using C++ and DirectX 9" so far.  I have both in my handy.  However, I want to learn similar in OpenGL/Java programming.

Does anyone know any tutorials about how to texture an ellipsoid by using planet bitmap or terrain generation with heightmap data? How about procedural planet tutorials?

Offline HeroesGraveDev

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« Reply #1 - Posted 2013-03-17 01:39:23 »

Hint: Use Google

Offline Sword7

Junior Newbie

« Reply #2 - Posted 2013-03-17 03:59:07 »

Thanks.  I googled them again and finally found them now.  I finally found XNA procedural planet source code that I was looking for many days since I discovered that on YouTube.  I now have to port C# code to Java and OpenGL.
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Offline Roquen

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« Reply #3 - Posted 2013-03-17 11:47:47 »

The easiest way is to use cube-maps.
Offline relminator
« Reply #4 - Posted 2013-03-21 21:55:02 »

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