Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (499)
Games in Android Showcase (118)
games submitted by our members
Games in WIP (568)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Droidz Defense! New Tower Defense Play  (Read 2473 times)
0 Members and 1 Guest are viewing this topic.
Offline Slyth2727
« Posted 2013-03-16 18:36:58 »

I have been working on this project for a while now (3-4 months Wink ) just to test out game making with java as well as to make my first real game with it.

UPDATE!!!!
This update includes:
2 more towers, the flamethrower, and the freeze tower, as well as many many bug fixes and performance improvements.

IMPORTANT>>>> The flame tower(as far as I am aware and think) is very gpu AND cpu intensive. My computer with its octocore i7 and radeon 7670m (not best graphics but it does very well) handles up to about 16 towers just fine, but I would like to know how it performs on others!<<<<<<<<<<<<<<<

Currently you can place down 4 different towers to blow up, laser, and electrify the droidz to bits.
Features:

-Missile Launcher
-Laser Tower
-Bolt Tower
-Tesla Tower
-1 mob (With animations Cheesy)
-WIP upgrading system
-This is supposed to be an educational game, because its for a school club, so press "T" to open the question GUI and choose the right answer to get "special coins" to use the special attack "Bottom right button".
-Waves of mobs with more health per wave

Planned implementations:
-Night / day cycles in which you must by light towers and fuel for them to see the path and mobs Cheesy This is what will really make the game unique.
-More towers
-More mobs
-Better level implementation
-Make the health bar centered on the mob

Keybinds:
-T to pull up question GUI (Just for testing purposes)
-R to switch infotabs (Bottom Left)
-O to toggle outline type (WIP also because the with transparent one gets weaker the farther it goes down the map (Any ideas why??))

Downloading and testing is greatly appreciated!!



Download: http://www.mediafire.com/?g9k0ie81epr17al

Screenshots (NOT UP TO DATE):









P.S.: Press 'M' and 'S' for a little help Wink

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Offline seismic

Senior Member


Medals: 4
Projects: 1



« Reply #1 - Posted 2013-03-18 07:22:46 »

Ok just tried it.
I only ever build laser towers and upgraded them. That went quite well Cheesy
However, the towers seem to be able to shoot farther than their range indicates occasionally.
After wave 4 or 5 the game froze. Sad
Offline Slyth2727
« Reply #2 - Posted 2013-03-18 22:24:51 »

Haha yeah I'm still working on the pricing system Wink. As for the range, it's detected by the edges of the image, so I don't really know how I can change that, but I'm working on it! And the freezing is because there are no more levels after that so it throws a null pointer exception after the last level because it can't find another. This is why the game is a WIP Wink. Thanks for trying it out! Any suggestions?

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline seismic

Senior Member


Medals: 4
Projects: 1



« Reply #3 - Posted 2013-03-18 22:52:14 »

Well...for one, make the other towers...more attractive...somehow. You'd probably have to add different mobs that can resist the laser tower better or something Cheesy
As for 'in-range-detection' you could just check if the center pixel of the mob-sprite is in the radius of the tower, that'd probably make it look better.
Tower-AI wise you might want to add something like "attack closest" or "attack furthest" because always attacking whatever 'hits' first in your loop makes it kinda strange if you place the towers just in time, if you know what I mean.

Anyway, not bad for a first game and I'm drunk and off to bed
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Riven (10 views)
2014-10-02 14:36:20

Pippogeek (41 views)
2014-09-24 16:13:29

Pippogeek (32 views)
2014-09-24 16:12:22

Pippogeek (22 views)
2014-09-24 16:12:06

Grunnt (48 views)
2014-09-23 14:38:19

radar3301 (30 views)
2014-09-21 23:33:17

BurntPizza (65 views)
2014-09-21 02:42:18

BurntPizza (37 views)
2014-09-21 01:30:30

moogie (44 views)
2014-09-21 00:26:15

UprightPath (53 views)
2014-09-20 20:14:06
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!