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  You and UML...  (Read 1704 times)
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Offline misterX

Junior Devvie

java forever!

« Posted 2003-12-17 19:11:27 »

Roll Eyes
Offline rdcarvallo

Senior Devvie

Projects: 5
Exp: 15 years

2D Java games forever!

« Reply #1 - Posted 2003-12-17 22:36:29 »

When you try to explain your code to others.. it's easy to draw (pen & paper here) the class diagrams showing what does what..

This is usefull only if the people you are talking  knows UML too...

To model before programming... not much..


Offline kevglass

« JGO Spiffy Duke »

Medals: 272
Projects: 25
Exp: 18 years

Coder, Trainee Pixel Artist, Game Reviewer

« Reply #2 - Posted 2003-12-18 04:48:06 »

Depends on the complexity of the software. I've never been writing a hobby project that I've initially found the need for UML (although some have grown into needing it). Where work is concerned tho I find UML very useful.

EDIT: Where's the Option for I use it, with Tool X, and I'm more than happy with that.?


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Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #3 - Posted 2003-12-18 05:25:04 »

I use UML for class diagrams only. Together really rulez when creating classes quick and arrange their dependencies without getting confused.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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