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  You and UML...  (Read 1475 times)
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Offline misterX

Junior Member




java forever!


« Posted 2003-12-17 19:11:27 »

Roll Eyes
Offline rdcarvallo

Senior Member


Projects: 5
Exp: 15 years


2D Java games forever!


« Reply #1 - Posted 2003-12-17 22:36:29 »

When you try to explain your code to others.. it's easy to draw (pen & paper here) the class diagrams showing what does what..

This is usefull only if the people you are talking  knows UML too...

To model before programming... not much..

 Rafael

Offline kevglass

JGO Kernel


Medals: 153
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #2 - Posted 2003-12-18 04:48:06 »

Depends on the complexity of the software. I've never been writing a hobby project that I've initially found the need for UML (although some have grown into needing it). Where work is concerned tho I find UML very useful.

EDIT: Where's the Option for I use it, with Tool X, and I'm more than happy with that.?

Kev

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #3 - Posted 2003-12-18 05:25:04 »

I use UML for class diagrams only. Together really rulez when creating classes quick and arrange their dependencies without getting confused.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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