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Offline ethomas

JGO Visitor




« Posted 2013-03-14 23:42:42 »

I just developed a boggle game as an assessment, but I want to take it to the next level by adding not just multiplayer functionality but over LAN.

I have a basic understanding of what sockets are, TCP and UTP. What's the first thing I would need? I would guess a server where I can sync the game progress with.

Can you help me out with tips, links?
Offline deepthought
« Reply #1 - Posted 2013-03-15 01:22:39 »

You'll need to separate your input and rendering from your game logic, and use sockets to send messages between the 2 parts. It's going to be a bit harder than if you had designed it for multi player in the first place.

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
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