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  [LWJGL] Best way to notify user of OpenGL init error  (Read 1117 times)
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Offline 20thCenturyBoy

Senior Duke


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So much to learn, so little time.


« Posted 2013-03-12 13:32:20 »

What's the best cross-platform way to signify an "unsupported hardware" error when trying to create a Display context? Say I set ContextAttribs to OpenGL 3.3 but the driver only has 3.2 support. How can I notify the user about this in a nice way i.e. not using System.err.println(). AWT messagebox? Or Swing? Or does LWJGL have a built-in method?

"I have never done unit testing and I don’t find it a very useful concept" - Jonathan Blow
Offline theagentd
« Reply #1 - Posted 2013-03-12 13:42:22 »

1  
JOptionPane.showMessageDialog(null, "Yo shit's broke man.");


 Grin

Myomyomyo.
Offline 20thCenturyBoy

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Medals: 3


So much to learn, so little time.


« Reply #2 - Posted 2013-03-12 13:52:52 »

1  
JOptionPane.showMessageDialog(null, "Yo shit's broke man.");

That's Swing yeah? Ok, if that's the way to do it I'll do it.

"I have never done unit testing and I don’t find it a very useful concept" - Jonathan Blow
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Offline kappa
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« Reply #3 - Posted 2013-03-12 13:53:11 »

LWJGL's built in method

1  
Sys.alert("Yo dawg", "Yo shit's broke man.") 
Offline 20thCenturyBoy

Senior Duke


Medals: 3


So much to learn, so little time.


« Reply #4 - Posted 2013-03-12 15:04:42 »

LWJGL's built in method

1  
Sys.alert("Yo dawg", "Yo shit's broke man.") 


Ooh that looks nice. I shall use it forthwith.

"I have never done unit testing and I don’t find it a very useful concept" - Jonathan Blow
Offline davedes
« Reply #5 - Posted 2013-03-12 15:19:56 »

The problem with a null-parent JOptionPane is that it doesn't show up with its own task bar item on Windows; so if the dialog doesn't have focus you need to Alt + Tab to find it.

Offline theagentd
« Reply #6 - Posted 2013-03-12 16:26:04 »

Sweet, good to know!

Myomyomyo.
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