For future reference, and for my particle engine, I need to know how to take multiple images and make their colors additively blend for something like fire particles and such. Take a look at StumpyStrusts particle engine::
http://www.java-gaming.org/topics/particle-editor-tool/28535/view.html :: to get a feeling of what I am aiming for. Also, what is a good method for drawing many many sprites at once? I can get up to 50,000 and then I drop to 20 fps without re sizing the image with g.drawImage(pixel, x, y, WIDTH, HEIGHT);. However, when I do resize it, my fps is absolutley horrendous with only 5000 sprites. Any suggestions? Thanks, -cMp