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  3ds loader  (Read 1924 times)
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Offline aNt

Senior Devvie


« Posted 2003-12-17 13:04:37 »

just messing once again with the 3ds loader. some notes> strange stuff.

1: opacity dont work

2: xith self shadow volumes dont seem to work

3: normals seem to be a little strange

all rock and roll mind Smiley
Offline kevglass

« JGO Spiffy Duke »

Medals: 272
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Exp: 18 years

Coder, Trainee Pixel Artist, Game Reviewer

« Reply #1 - Posted 2003-12-17 13:23:42 »

Excellent! Smiley

Nope, you're right, Opacity doesn't work. Not implemented as yet.

Xith Shadows - I've been meaning to talk to someone about this actually, in a hell of of a lot of the geometry I create shadows don't "as you'd expect". I wonder if there is some specific winding order or something to how you have to create the geometry.

Normals - Can't remember if I implemented smoothing groups or not. That might be making it look a little odd, but other than that they should be normal.

Cheers for playing, Smiley


Offline aNt

Senior Devvie


« Reply #2 - Posted 2003-12-17 13:29:04 »

shame- opacity would look sweet Wink

i'm exporting 3ds from Max using Polytrans- if i dont it seems any scaling of an object will not work in the loader. no massive problem for me mind Smiley

my 3ds file is only 6k - no massive model action going on. so i would have thought shadowing would be ok?

shall i upload my model for u to see? im going to try 2 models in my little xith app- to see if they are shadow casting on each other Smiley- seems if i turn 'model.setIsOccluder(true);' it works sweet.
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Offline kevglass

« JGO Spiffy Duke »

Medals: 272
Projects: 25
Exp: 18 years

Coder, Trainee Pixel Artist, Game Reviewer

« Reply #3 - Posted 2003-12-17 14:27:11 »

Not sure when I'm going to be able to get time to get on this what with xmas coming up, however:

Uploading the models would be great! It would nice to try them out myself. I'll look into putting Opacity into the loader (is there any in the models you're using).

Finally, the shadowing problem isn't 3DS loader specific so if you use test case could you stick some "normal" geometry in the scene. I'm going to start a topic about this.


Offline aNt

Senior Devvie


« Reply #4 - Posted 2003-12-17 15:47:05 »

this has a transparent block in it Smiley

this object is just a transparent cube [50%]:
Offline aNt

Senior Devvie


« Reply #5 - Posted 2003-12-21 14:41:45 »


would be cool to have the ablity to get the branchgroup objects also Smiley like the ASE loader. prob i have with the ASE loader is no animation.

the md2 is cool but then no branchgroup and its very locked down.

Smiley loving it Smiley
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