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  ShaderToy becomes a web-site  (Read 1092 times)
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Offline Roquen
« Posted 2013-03-05 16:57:58 »

Inigo Quilez's ShaderToy is now a website (live graphics coding doo-hickey): https://www.shadertoy.com/
Offline Axeman

Senior Member


Medals: 7



« Reply #1 - Posted 2013-03-05 17:51:13 »

It´s beautiful, inspirational and educational! Great link. Smiley
Offline Mac70
« Reply #2 - Posted 2013-03-05 17:53:14 »

Sadly the next thing that does not work in Opera, but... very useful site, anyway. I was waiting for a program that will allow me to write shaders without changes in code, it seems that this one is ideal for this. Smiley

Check out my Devblog! Smiley
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline nsigma
« Reply #3 - Posted 2013-03-05 19:28:42 »

Inigo Quilez's ShaderToy is now a website (live graphics coding doo-hickey): https://www.shadertoy.com/

Nice!  I like the social / dialogue aspect, though I probably prefer the interface of GLSL sandbox (http://glsl.heroku.com/) and the way you can easily see how code has been derived through the parent / diff stuff.  No textures / video though.

I was waiting for a program that will allow me to write shaders without changes in code,

Incidentally, if you're interested in an application that allows you to write shaders on the fly, then Praxis LIVE allows this (http://youtu.be/19RIt9SslfY).  It hasn't got syntax highlighting yet (coming soon!), but does allow you to work with whatever input (videos, textures, etc.) you want.  And it's LWJGL based so tends to work faster than the in-browser stuff, at least for me.

Praxis LIVE - open-source intermedia toolkit and live interactive visual editor
Digital Prisoners - interactive spaces and projections
Offline davedes
« Reply #4 - Posted 2013-03-05 21:46:15 »

Inigo Quilez is a f**king wizard.

I think it needs a "resolution" option like on GLSL sandbox; most of the demos run extremely slowly here.

Offline Roquen
« Reply #5 - Posted 2013-03-06 12:16:28 »

For those of you who've not heard of IQ:  demoscene kid who makes good and now works at Pixar.  His website has some nice stuff:  : http://www.iquilezles.org.  As an example see here: http://www.cgw.com/Publications/CGW/2012/Volume-35-Issue-4-June-July-2012/The-Royal-Treatment.aspx#.UTcjuFfX_fQ.  I haven't bothered watching it, but there's a video of IQ taking about the moss of Brave around somewhere.

It's probably worth noting that these 'livecoding' effects should almost never be used as is (except for some texture space or fullscreen effects and only after careful thought).
Offline 20thCenturyBoy

Senior Member


Medals: 3


So much to learn, so little time.


« Reply #6 - Posted 2013-03-06 14:12:16 »

Incredible. How people can write 600 lines of shader code is beyond me. Simply fantastic.

"I have never done unit testing and I don’t find it a very useful concept" - Jonathan Blow
Offline theagentd
« Reply #7 - Posted 2013-03-06 18:52:33 »

Incredible. How people can write 600 lines of shader code is beyond me. Simply fantastic.
You should see the FXAA shader...

Myomyomyo.
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