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  How to go about making 2d isometric view game?  (Read 1145 times)
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Offline mashikag

Senior Newbie

« Posted 2013-03-04 01:45:56 »

So I need some advice on how should I go about planning out my code design especially when it comes to drawing the world. Btw I have made games before but I never got myself into a project that would take more than a week to complete.

Maybe first i should explain my idea. I want to make a zombie invasion game "Old Quarter Ballincollig - zombie invasion".  I want it to be simple survival game, I think that is enough to get the general idea of the game in your heads. Nothing that hasn't been done before.

I want to set the game in my estate(that's where the name is coming from). My estate has pretty simple design as it consists maybe of 10 different house types. However with isometric view I will need to draw the house from 4 sides as they are positioned pretty much randomly around the estate.

Website of the estate's developer:,-Co.-Cork-DevelopmentDetail.aspx?id=8537&ST=7

Google maps(NOTE: this satelite image is a bit outdated because much part of the estate is still not finished whereas now almost the whole estate is complete):

  • Many of the houses are connected together(not sure how you call these types). The way I want to go about it is to add one more image without the sidewall to each type of house.
  • Also there is quite a bit of curves along which the house are connected together to each other in some cases forming even ellipses of houses and I am not sure if it can be achieved in isometric view having separate image for each house type.
  • Could you also point me to some good articles on how to code your collision detection in bigger projects?
  • Also could anyone advice me on if I should go ahead with project using java standard libraries or if it would be preferred to use some external libraries?

I AM SORRY FOR THE LONG POST!  persecutioncomplex
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